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[MIRROR] Converts Lizards to Basic Mobs [MDB IGNORE] (#21291)
* Converts Lizards to Basic Mobs (#75515) This was pretty simple since they didn't have too much custom behavior, and whatever they did have already had AI behavior. I got really burned out the last two times I wrote intricate AI action/decision behaviors so I'm just taking it light and doing the bare minimum. one day our shackles will be free of the simple animal scourge. they're also a bit more intelligent, and i daresay a bit cuter too now. also that lizard gib animation has been sitting there for god knows how long completely unseen, so let's actually hook it into the mob. * Converts Lizards to Basic Mobs * update modular * TEGU * me when I update Maps --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
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san7890
Tom
lessthanthree
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@@ -56,6 +56,11 @@
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speech_chance = 3
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emote_see = list("jumps in a circle.", "shakes.")
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/datum/ai_planning_subtree/random_speech/lizard // all of these have to be three words long or i'm killing you. you're dead.
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speech_chance = 3
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emote_hear = list("stamps around some.", "hisses a bit.")
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emote_see = list("blehs the tongue.", "tilts the head.", "does a spin.")
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/datum/ai_planning_subtree/random_speech/sheep
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speech_chance = 5
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speak = list("baaa","baaaAAAAAH!","baaah")
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