Mirror of tgstation/tgstation#66726 (#13383)

* [MDB IGNORE] You can have your cake and eat it too. Remake of #66406 (Splitting up areas.dmi + code related stuff) (#66726)

Areas.dmi right now houses all of our mapped turfs icons (which is roughly 400 icons). Not an issue, but it's incredibly large and clunky to navigate right now. This isn't an issue for the average coder and/or player code diving, but it is for mappers wanting to add new turfs. Currently, the file has some organization, but its still an overall mess. This PR aims to slice the behemoth with multiple .dmi files corresponding to specific areas.

I also plan to repath /area/* -> /area/station/* for station turf only. This is to clean it up, as most other turfs follow this format (that being /area/turf_zone/*).

I'm also writing an update paths file as I go along.

* fixbatch 1

* fug

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
Zonespace
2022-05-07 22:41:23 +01:00
committed by GitHub
co-authored by Jolly Gandalf
parent bca6a53e8e
commit 2a3d60a2a6
137 changed files with 317387 additions and 155384 deletions
@@ -348,6 +348,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
/area/hilbertshotel
name = "Hilbert's Hotel Room"
icon = 'icons/area/areas_ruins.dmi'
icon_state = "hilbertshotel"
requires_power = FALSE
has_gravity = TRUE
@@ -434,6 +435,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
/area/hilbertshotelstorage
name = "Hilbert's Hotel Storage Room"
icon = 'icons/area/areas_ruins.dmi'
icon_state = "hilbertshotel"
requires_power = FALSE
area_flags = HIDDEN_AREA | NOTELEPORT | UNIQUE_AREA