From 9e07850c4e57ef25698bc9f07b6e8e088bf2d363 Mon Sep 17 00:00:00 2001 From: Nerd Lord Date: Thu, 2 Jun 2016 09:25:22 -0400 Subject: [PATCH 1/2] Clockwork walls are slightly quieter --- code/game/gamemodes/clock_cult/clock_unsorted.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/clock_cult/clock_unsorted.dm b/code/game/gamemodes/clock_cult/clock_unsorted.dm index 6be5ca72da9..7b7d774bbd4 100644 --- a/code/game/gamemodes/clock_cult/clock_unsorted.dm +++ b/code/game/gamemodes/clock_cult/clock_unsorted.dm @@ -26,10 +26,12 @@ ..() /turf/closed/wall/clockwork/process() + if(prob(2)) + playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(1,5), 1, 3, 1, 1) for(var/obj/structure/clockwork/cache/C in range(1, src)) if(prob(5)) clockwork_component_cache[pick("belligerent_eye", "vanguard_cogwheel", "guvax_capacitor", "replicant_alloy", "hierophant_ansible")]++ - playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 20, 1) + playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(15, 20), 1, 4, 1, 1) /turf/closed/wall/clockwork/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/weapon/weldingtool)) From 4c2cabd9785cf50eb5276689d305848715646188 Mon Sep 17 00:00:00 2001 From: Nerd Lord Date: Thu, 2 Jun 2016 17:34:51 -0400 Subject: [PATCH 2/2] whoops --- code/game/gamemodes/clock_cult/clock_unsorted.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/clock_cult/clock_unsorted.dm b/code/game/gamemodes/clock_cult/clock_unsorted.dm index 7b7d774bbd4..380bd7032e9 100644 --- a/code/game/gamemodes/clock_cult/clock_unsorted.dm +++ b/code/game/gamemodes/clock_cult/clock_unsorted.dm @@ -27,11 +27,11 @@ /turf/closed/wall/clockwork/process() if(prob(2)) - playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(1,5), 1, 3, 1, 1) + playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(1,5), 1, -4, 1, 1) for(var/obj/structure/clockwork/cache/C in range(1, src)) if(prob(5)) clockwork_component_cache[pick("belligerent_eye", "vanguard_cogwheel", "guvax_capacitor", "replicant_alloy", "hierophant_ansible")]++ - playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(15, 20), 1, 4, 1, 1) + playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', rand(15, 20), 1, -3, 1, 1) /turf/closed/wall/clockwork/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/weapon/weldingtool))