diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm index e47d57ffa03..763335f4687 100644 --- a/code/game/objects/items/weapons/melee/misc.dm +++ b/code/game/objects/items/weapons/melee/misc.dm @@ -21,9 +21,9 @@ return (OXYLOSS) -/obj/item/weapon/melee/rapier - name = "captain's rapier" - desc = "An elegant weapon, for a more civilized age." +/obj/item/weapon/melee/sabre + name = "officer's sabre" + desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease." icon_state = "rapier" item_state = "rapier" flags = CONDUCT @@ -38,7 +38,7 @@ hitsound = 'sound/weapons/rapierhit.ogg' materials = list(MAT_METAL = 1000) -/obj/item/weapon/melee/rapier/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) +/obj/item/weapon/melee/sabre/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) if(attack_type == PROJECTILE_ATTACK) final_block_chance = 0 //Don't bring a sword to a gunfight return ..() @@ -238,4 +238,4 @@ T.CalculateAdjacentTurfs() /obj/item/weapon/melee/supermatter_sword/add_blood(list/blood_dna) - return 0 \ No newline at end of file + return 0 diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 030772b4395..1e44ed026b5 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -415,18 +415,18 @@ icon_state = "fannypack_yellow" item_state = "fannypack_yellow" -/obj/item/weapon/storage/belt/rapier - name = "rapier sheath" - desc = "Can hold rapiers." - icon_state = "sheath" - item_state = "sheath" +/obj/item/weapon/storage/belt/sabre + name = "sabre sheath" + desc = "An ornate sheath designed to hold an officer's blade." + icon_state = "sheath-rapier" + item_state = "sheath-rapier" storage_slots = 1 max_w_class = 4 can_hold = list( - /obj/item/weapon/melee/rapier + /obj/item/weapon/melee/sabre ) -/obj/item/weapon/storage/belt/rapier/update_icon() +/obj/item/weapon/storage/belt/sabre/update_icon() icon_state = "[initial(icon_state)]" item_state = "[initial(item_state)]" if(contents.len) @@ -437,6 +437,6 @@ L.regenerate_icons() ..() -/obj/item/weapon/storage/belt/rapier/New() +/obj/item/weapon/storage/belt/sabre/New() ..() - new /obj/item/weapon/melee/rapier(src) + new /obj/item/weapon/melee/sabre(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index ff73411c6a5..eaaed69b978 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -26,7 +26,7 @@ new /obj/item/clothing/glasses/sunglasses/gar/supergar(src) new /obj/item/clothing/gloves/color/captain(src) new /obj/item/weapon/restraints/handcuffs/cable/zipties(src) - new /obj/item/weapon/storage/belt/rapier(src) + new /obj/item/weapon/storage/belt/sabre(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/weapon/door_remote/captain(src)