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Fix wound surgical state (#94858)
## About The Pull Request Fixes #94855 Three things 1. We filter incompatible surgical states when removing the wound. I'm not sure if this contributed to the problem, but it seemed wrong regardless - At that point we don't really care about incompatible states since we're removing everything regardless 2. `COMSIG_BODYPART_UPDATING_SURGERY_STATE` was registered before adding the states, which would cause the act of adding the states to clear the variable. 3. The signal handler was missing the source arg, so it was removing the wrong values. ## Changelog 🆑 Melbert fix: Surgical state applied by wounds no longer persist after fix /🆑
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@@ -131,7 +131,9 @@
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/datum/surgery_operation/limb/retract_skin/on_success(obj/item/bodypart/limb)
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. = ..()
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limb.add_surgical_state(SURGERY_SKIN_OPEN)
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// the limb SHOULD either have unclamped or clamped vessels if we're retracting skin
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// if it doesn't, some shenanigans happened (likely due to wounds), so we add unclamped if needed - just to be thorough
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limb.add_surgical_state(SURGERY_SKIN_OPEN | (LIMB_HAS_SURGERY_STATE(limb, SURGERY_VESSELS_CLAMPED) ? NONE : SURGERY_VESSELS_UNCLAMPED))
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limb.remove_surgical_state(SURGERY_SKIN_CUT)
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/datum/surgery_operation/limb/retract_skin/abductor
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