From 2aae69af8aa416eff65a162a67c9724ebca0b52a Mon Sep 17 00:00:00 2001 From: Fikou Date: Tue, 31 Mar 2020 21:26:47 +0200 Subject: [PATCH] makes armor respective helmet values the same part 57 (#50166) * makes armor respective helmet values the same part 57 * yeah ok * forgot another one --- code/modules/clothing/suits/armor.dm | 4 ++-- code/modules/clothing/suits/miscellaneous.dm | 14 +++++++++++--- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 320119e6c91..6d486af3f0a 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -9,7 +9,7 @@ equip_delay_other = 40 max_integrity = 250 resistance_flags = NONE - armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) + armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) /obj/item/clothing/suit/armor/Initialize() . = ..() @@ -177,7 +177,7 @@ desc = "This vest appears to be made of of highly flexible materials that absorb impacts with ease." icon_state = "infiltrator" item_state = "infiltrator" - armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) + armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) resistance_flags = FIRE_PROOF | ACID_PROOF strip_delay = 80 diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index f81f08650a4..fba04379c3d 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -76,6 +76,7 @@ icon_state = "justice" item_state = "justice" flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) /obj/item/clothing/suit/judgerobe @@ -553,6 +554,7 @@ cold_protection = HEAD min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT flags_inv = HIDEHAIR|HIDEEARS + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/suit/hooded/wintercoat/captain name = "captain's winter coat" @@ -567,6 +569,7 @@ /obj/item/clothing/head/hooded/winterhood/captain icon_state = "winterhood_captain" + armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50) /obj/item/clothing/suit/hooded/wintercoat/security name = "security winter coat" @@ -581,6 +584,7 @@ /obj/item/clothing/head/hooded/winterhood/security icon_state = "winterhood_security" + armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45) /obj/item/clothing/suit/hooded/wintercoat/medical name = "medical winter coat" @@ -592,6 +596,7 @@ /obj/item/clothing/head/hooded/winterhood/medical icon_state = "winterhood_medical" + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45) /obj/item/clothing/suit/hooded/wintercoat/science name = "science winter coat" @@ -603,6 +608,7 @@ /obj/item/clothing/head/hooded/winterhood/science icon_state = "winterhood_science" + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/suit/hooded/wintercoat/engineering name = "engineering winter coat" @@ -614,6 +620,7 @@ /obj/item/clothing/head/hooded/winterhood/engineering icon_state = "winterhood_engineer" + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45) /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos name = "atmospherics winter coat" @@ -651,6 +658,10 @@ armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) hoodtype = /obj/item/clothing/head/hooded/winterhood/miner +/obj/item/clothing/head/hooded/winterhood/miner + icon_state = "winterhood_miner" + armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + /obj/item/clothing/head/hooded/ablative name = "ablative hood" desc = "Hood hopefully belonging to an ablative trenchcoat. Includes a visor for cool-o-vision." @@ -701,9 +712,6 @@ if (prob(hit_reflect_chance)) return TRUE -/obj/item/clothing/head/hooded/winterhood/miner - icon_state = "winterhood_miner" - /obj/item/clothing/suit/spookyghost name = "spooky ghost" desc = "This is obviously just a bedsheet, but maybe try it on?"