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Removes the adapted flashlight (#81426)
## About The Pull Request It doesn't need to exist, I killed see_in_dark so we can always see shit emissives. ## Why It's Good For The Game Cleaner code
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@@ -910,14 +910,6 @@
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item_flags = DROPDEL
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actions_types = list()
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/obj/item/flashlight/eyelight/adapted
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name = "adaptedlight"
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desc = "There is no possible way for a player to see this, so I can safely talk at length about why this exists. Adapted eyes come \
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with icons that go above the lighting layer so to make sure the red eyes that pierce the darkness are always visible we make the \
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human emit the smallest amount of light possible. Thanks for reading :)"
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light_range = 1
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light_power = 0.07
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/obj/item/flashlight/eyelight/glow
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light_system = MOVABLE_LIGHT_BEAM
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light_range = 4
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