Removes the adapted flashlight (#81426)

## About The Pull Request

It doesn't need to exist, I killed see_in_dark so we can always see shit
emissives.

## Why It's Good For The Game

Cleaner code
This commit is contained in:
LemonInTheDark
2024-02-12 14:56:18 +01:00
committed by GitHub
parent 64c1894a5d
commit 2adf2d3631
3 changed files with 0 additions and 20 deletions
@@ -910,14 +910,6 @@
item_flags = DROPDEL
actions_types = list()
/obj/item/flashlight/eyelight/adapted
name = "adaptedlight"
desc = "There is no possible way for a player to see this, so I can safely talk at length about why this exists. Adapted eyes come \
with icons that go above the lighting layer so to make sure the red eyes that pierce the darkness are always visible we make the \
human emit the smallest amount of light possible. Thanks for reading :)"
light_range = 1
light_power = 0.07
/obj/item/flashlight/eyelight/glow
light_system = MOVABLE_LIGHT_BEAM
light_range = 4