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Basic Dark Wizards (#89147)
## About The Pull Request Simple animal Dark Wizard => Basic mob Dark Wizard. This mob is I think used in literally one ruin, and very occasionally spawned in deathmatch. They don't really do anything except shoot you with slowing projectiles and hit you with sticks. I gave them a version of blink with a longer cooldown that they use when attacked in melee range purely to make them very marginally more wizard-like, and they will also now try to back away from you while shooting you instead of running towards you. They will also retaliate against anyone who attacks them including as a response to friendly fire from other Dark Wizards, because I think it is funny if they have very little loyalty to each other and that's a fun thing to trigger when you are playing Doom. Finally, we have a component called "revenge ability" which is mostly a standin for AI responses to getting attacked. I made all existing uses of it turn off if you're controlled by a sapient player who can hit those buttons themselves, because they can choose when they want to use those abilities themselves. ## Why It's Good For The Game The march of progress is almost complete ## Changelog 🆑 refactor: refactored some code balance: Dark Wizards now teleport when attacked, but are more likely to turn on their allies /🆑
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@@ -388,6 +388,7 @@
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contents = list(
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/mob/living/basic/ant = 2,
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/mob/living/basic/construct/proteon = 2,
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/mob/living/basic/dark_wizard = 2,
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/mob/living/basic/flesh_spider = 2,
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/mob/living/basic/garden_gnome = 2,
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/mob/living/basic/killer_tomato = 2,
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@@ -403,7 +404,6 @@
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/mob/living/basic/spider/giant/nurse/scrawny = 2,
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/mob/living/basic/spider/giant/tarantula/scrawny = 2,
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/mob/living/basic/spider/giant/hunter/scrawny = 2,
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/mob/living/simple_animal/hostile/dark_wizard = 2,
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/mob/living/simple_animal/hostile/retaliate/goose = 2,
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/mob/living/simple_animal/hostile/ooze = 1,
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)
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