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Cheridan broke my git the first time, here's try #2!
Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again. Reasons: It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check. Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it. Testing force overwrite Cheridan broke my git the first time, here's try #2! Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again. Reasons: It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check. Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.
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@@ -399,6 +399,14 @@ var/global/floorIsLava = 0
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var/dat = "<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>"
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dat +={"
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<B>General Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsgeneral=list_job_debug'>Show Job Debug</A><BR>
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<A href='?src=\ref[src];secretsgeneral=spawn_objects'>Admin Log</A><BR>
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<BR>
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"}
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if(check_rights(R_ADMIN,0))
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dat += {"
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<B>Admin Secrets</B><BR>
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@@ -479,11 +487,6 @@ var/global/floorIsLava = 0
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<A href='?src=\ref[src];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
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<A href='?src=\ref[src];secretscoder=infinite_sec'>Remove cap on security officers</A><BR>
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<BR>
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<B>Coder Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsadmin=list_job_debug'>Show Job Debug</A><BR>
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<A href='?src=\ref[src];secretscoder=spawn_objects'>Admin Log</A><BR>
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<BR>
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"}
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usr << browse(dat, "window=secrets")
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