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Multiply chance down
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@@ -58,7 +58,7 @@
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return
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var/mob/living/simple_animal/hostile/illusion/M = new(loc)
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M.faction = faction.Copy()
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M.Copy_Parent(parent_mob, 80, health/2, melee_damage_upper, multiply_chance)
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M.Copy_Parent(parent_mob, 80, health/2, melee_damage_upper, multiply_chance/2)
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M.GiveTarget(L)
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///////Actual Types/////////
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