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Loot information for the log
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@@ -69,6 +69,15 @@ var/global/datum/controller/master/Master = new()
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return
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world << "<span class='boldannounce'>Initializing subsystems...</span>"
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var/tally = 0
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var/obj/effect/spawner/lootdrop/maintenance/L = new()
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// Grab it before it gets deleted
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var/list/loot = L.loot.Copy()
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for(var/item in loot)
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tally += loot[item]
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world.log << "There are [tally] items in the \
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maintenance loot table."
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preloadTemplates()
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// Pick a random away mission.
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createRandomZlevel()
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