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Audits wash/cleaning signals + refactors wash() to ensure no needless mob updates occur (#91259)
## About The Pull Request This has the potential to create a lot of needless mob updates which is not great. Now should only update a mob's clothing if it was actually washed. This PR 1) ensures that all wash() procs return a bitflag. 2) ensures that `wash()` proccalls which result in expensive operations like icon updates only do so when it is necessary ## Why It's Good For The Game Updating mob sprites is expensive, and doing it when nothing has been changed is bad. ## Changelog Nothing really player facing
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@@ -123,7 +123,6 @@
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for(var/mob/living/carbon/human in loc)
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commence_wash(human)
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/mob/living/basic/bot/hygienebot/proc/generate_ai_speech()
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ai_controller.set_blackboard_key(BB_WASH_FOUND, found_announcements)
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ai_controller.set_blackboard_key(BB_WASH_THREATS, threat_announcements)
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