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[MIRROR] [TEST-MERGE FIRST] Allows all limbs to be dismembered and significantly refactors wounds [MDB IGNORE] (#23407)
* [TEST-MERGE FIRST] Allows all limbs to be dismembered and significantly refactors wounds * ah fuck it * test * edaawdawd * Revert "edaawdawd" This reverts commit 47be710fe61a1f4ca79212b29b3e88bf05ec9a3a. * nothing but sheer hatred * freaawd * dzfxg * Fixing some diffs here while we are at it. * These are deprecated and should be removed --------- Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com> Co-authored-by: nikothedude <simon.prouty@gmail.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
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@@ -286,7 +286,7 @@
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holo_cooldown = world.time + 10 SECONDS
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return
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// see: [/datum/wound/burn/proc/uv()]
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// see: [/datum/wound/burn/flesh/proc/uv()]
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/obj/item/flashlight/pen/paramedic
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name = "paramedic penlight"
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desc = "A high-powered UV penlight intended to help stave off infection in the field on serious burned patients. Probably really bad to look into."
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@@ -434,9 +434,9 @@
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patient.emote("scream")
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for(var/i in patient.bodyparts)
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var/obj/item/bodypart/bone = i
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var/datum/wound/blunt/severe/oof_ouch = new
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var/datum/wound/blunt/bone/severe/oof_ouch = new
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oof_ouch.apply_wound(bone, wound_source = "bone gel")
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var/datum/wound/blunt/critical/oof_OUCH = new
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var/datum/wound/blunt/bone/critical/oof_OUCH = new
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oof_OUCH.apply_wound(bone, wound_source = "bone gel")
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for(var/i in patient.bodyparts)
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@@ -465,7 +465,8 @@
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new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc)
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new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(emergency_destination)
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balloon_alert(user, "emergency teleport triggered!")
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make_bloods(mobloc, emergency_destination, user)
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if (!HAS_TRAIT(user, TRAIT_NOBLOOD))
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make_bloods(mobloc, emergency_destination, user)
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playsound(mobloc, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
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playsound(emergency_destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE)
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playsound(emergency_destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE)
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