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-Moves the seed-making code in the extractor to its own proc. This is used in the new portable seed extraction bags, which can be found in the hydroponics lockers.
-Makes grass a normal grown object, tiles are made via attackby. Removes the specialized code needed to handle harvesting floortiles. -Adjusts seed sprites in the .dmi to be consistent, and adds code to randomize their position on the map. -Adds biotech level 1 to wood tiles to match grass tiles. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5622 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -17,7 +17,7 @@
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new /obj/item/clothing/suit/apron(src)
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if(2)
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new /obj/item/clothing/suit/apron/overalls(src)
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new /obj/item/weapon/storage/bag/plants(src)
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new /obj/item/weapon/storage/bag/plants/portaseeder(src)
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new /obj/item/clothing/under/rank/hydroponics(src)
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new /obj/item/device/analyzer/plant_analyzer(src)
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new /obj/item/clothing/head/greenbandana(src)
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