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@@ -24,6 +24,7 @@
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melee_damage_upper = 15
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butcher_results = list(/obj/item/weapon/ectoplasm = 1)
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AIStatus = AI_OFF
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see_in_dark = 8
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var/cooldown = 0
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var/damage_transfer = 1 //how much damage from each attack we transfer to the owner
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var/mob/living/summoner
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@@ -71,6 +72,7 @@
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src.summoner.adjustBruteLoss(damage)
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if(damage)
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src.summoner << "<span class='danger'><B>Your [src.name] is under attack! You take damage!</span></B>"
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src.summoner.visible_message("<span class='danger'>Blood sprays from [summoner] as [src] takes damage!</span>")
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if(src.summoner.stat == UNCONSCIOUS)
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src.summoner << "<span class='danger'><B>Your body can't take the strain of sustaining [src.name] in this condition, it begins to fall apart!</span></B>"
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src.summoner.adjustCloneLoss(damage/2)
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@@ -500,6 +502,10 @@
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var/random = TRUE
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/obj/item/weapon/guardiancreator/attack_self(mob/living/user)
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for(var/mob/living/simple_animal/hostile/guardian/G in living_mob_list)
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if (G.summoner == user)
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user << "You already have a [mob_name]!"
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return
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if(user.mind && user.mind.changeling)
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user << "[ling_failure]"
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return
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