fixes unintended merge behavior (#66495)

This commit is contained in:
magatsuchi
2022-04-25 22:00:47 -07:00
committed by GitHub
parent 03f7ed4e11
commit 2c74bb39e9
2 changed files with 17 additions and 3 deletions
+11
View File
@@ -8,6 +8,17 @@
outfit_item.on_outfit_equip(H, FALSE, ##slot_name); \
}
/// See #66313 and #60901. outfit_sanity used to runtime whenever you had two mergable sheets in either hand. Previously, this only had a 3% chance of occuring. Now 100%.
/datum/outfit/stacks_in_hands
name = "Mr. Runtime"
uniform = /obj/item/clothing/under/suit/tuxedo
glasses = /obj/item/clothing/glasses/sunglasses
mask = /obj/item/clothing/mask/cigarette/cigar/havana
shoes = /obj/item/clothing/shoes/laceup
l_hand = /obj/item/stack/spacecash/c1000
r_hand = /obj/item/stack/spacecash/c1000
/datum/unit_test/outfit_sanity/Run()
var/mob/living/carbon/human/H = allocate(/mob/living/carbon/human)