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fixes unintended merge behavior (#66495)
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@@ -8,6 +8,17 @@
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outfit_item.on_outfit_equip(H, FALSE, ##slot_name); \
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}
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/// See #66313 and #60901. outfit_sanity used to runtime whenever you had two mergable sheets in either hand. Previously, this only had a 3% chance of occuring. Now 100%.
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/datum/outfit/stacks_in_hands
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name = "Mr. Runtime"
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uniform = /obj/item/clothing/under/suit/tuxedo
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glasses = /obj/item/clothing/glasses/sunglasses
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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shoes = /obj/item/clothing/shoes/laceup
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l_hand = /obj/item/stack/spacecash/c1000
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r_hand = /obj/item/stack/spacecash/c1000
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/datum/unit_test/outfit_sanity/Run()
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var/mob/living/carbon/human/H = allocate(/mob/living/carbon/human)
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