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[MIRROR] (i found some cigs) touches up cameranet code and makes it add only one vis_contents to all turfs for static (adding and removing when ai moves in/out of chunk gone) (#5785)
* Touches up cameranet code (#59165) makes it add only one vis_contents to all turfs for static (adding and removing when ai moves in/out of chunk gone) original pr: #58522 basically the same but ai's moving in/out of the chunk doesnt affect vis_contents anymore because that was really racking up tidi for some reason. Why It's Good For The Game less maptick because theres only 1 vis_contents added instead of 2 and general optimizations to cameranet code * (i found some cigs) touches up cameranet code and makes it add only one vis_contents to all turfs for static (adding and removing when ai moves in/out of chunk gone) Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
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@@ -297,7 +297,7 @@
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/mob/camera/ai_eye/remote/shuttle_docker
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visible_icon = FALSE
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use_static = USE_STATIC_NONE
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use_static = FALSE
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var/list/placement_images = list()
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var/list/placed_images = list()
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