[MIRROR] (i found some cigs) touches up cameranet code and makes it add only one vis_contents to all turfs for static (adding and removing when ai moves in/out of chunk gone) (#5785)

* Touches up cameranet code (#59165)

makes it add only one vis_contents to all turfs for static (adding and removing when ai moves in/out of chunk gone)

original pr: #58522
basically the same but ai's moving in/out of the chunk doesnt affect vis_contents anymore because that was really racking up tidi for some reason.
Why It's Good For The Game

less maptick because theres only 1 vis_contents added instead of 2 and general optimizations to cameranet code

* (i found some cigs) touches up cameranet code and makes it add only one vis_contents to all turfs for static (adding and removing when ai moves in/out of chunk gone)

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
This commit is contained in:
SkyratBot
2021-05-19 14:17:25 +01:00
committed by GitHub
co-authored by Kylerace
parent 0c7315a7cd
commit 2c7daa751d
9 changed files with 94 additions and 141 deletions
+1 -1
View File
@@ -297,7 +297,7 @@
/mob/camera/ai_eye/remote/shuttle_docker
visible_icon = FALSE
use_static = USE_STATIC_NONE
use_static = FALSE
var/list/placement_images = list()
var/list/placed_images = list()