diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 8f90c400ae9..1909376ce74 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -19,7 +19,7 @@ /datum/AI_Module/large/fireproof_core - module_name = "Core upgrade" + module_name = "Core Upgrade" mod_pick_name = "coreup" description = "An upgrade to improve core resistance, making it immune to fire and heat. This effect is permanent." cost = 50 @@ -36,7 +36,7 @@ src << "Core fireproofed." /datum/AI_Module/large/upgrade_turrets - module_name = "AI Turret upgrade" + module_name = "AI Turret Upgrade" mod_pick_name = "turret" description = "Improves the power and health of all AI turrets. This effect is permanent." cost = 50 @@ -121,7 +121,7 @@ minor_announce("Automatic system reboot complete. Have a secure day.","Network reset:") /datum/AI_Module/large/disable_rcd - module_name = "RCD disable" + module_name = "RCD Disable" mod_pick_name = "rcd" description = "Send a specialised pulse to break all RCD devices on the station." cost = 50 @@ -217,7 +217,7 @@ /datum/AI_Module/small/overload_machine - module_name = "Machine overload" + module_name = "Machine Overload" mod_pick_name = "overload" description = "Overloads an electrical machine, causing a small explosion. 2 uses." uses = 2 @@ -246,7 +246,7 @@ else src << "That's not a machine." /datum/AI_Module/small/override_machine - module_name = "Machine override" + module_name = "Machine Override" mod_pick_name = "override" description = "Overrides a machine's programming, causing it to rise up and attack everyone except other machines. 4 uses." uses = 4 diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 3b453e491cc..5a88c2e0525 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -285,6 +285,7 @@ /datum/game_mode/proc/auto_declare_completion_malfunction() if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) ) var/text = "
The malfunctioning AIs were:" + var/module_text_temp = "
Purchased modules:
" //Added at the end for(var/datum/mind/malf in malf_ai) @@ -296,10 +297,13 @@ text += "operational" if(malf.current.real_name != malf.name) text += " as [malf.current.real_name]" + var/mob/living/silicon/ai/AI = malf.current + for(var/datum/AI_Module/mod in AI.current_modules) + module_text_temp += mod.module_name + "
" else text += "hardware destroyed" text += ")" - text += "
" + text += module_text_temp world << text return 1