mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into space_movement_jam
Conflicts: code/modules/mob/living/living.dm
This commit is contained in:
@@ -10,7 +10,7 @@
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move_self = 1 //Do we move on our own?
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grav_pull = 5 //How many tiles out do we pull?
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consume_range = 6 //How many tiles out do we eat
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uneatable = list(/turf/space, /obj/effect/overlay, /mob/living/simple_animal/construct)
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var/uneatable = list(/turf/space, /obj/effect/overlay, /mob/living/simple_animal/construct)
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/obj/machinery/singularity/narsie/large
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name = "Nar-Sie"
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@@ -25,9 +25,7 @@
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var/event_chance = 15 //Prob for event each tick
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var/target = null //its target. moves towards the target if it has one
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var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
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var/teleport_del = 0
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var/last_warning
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var/list/uneatable = list(/turf/space, /obj/effect/overlay)
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/obj/machinery/singularity/New(loc, var/starting_energy = 50, var/temp = 0)
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//CARN: admin-alert for chuckle-fuckery.
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@@ -212,7 +210,6 @@
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var/dist = get_dist(X, src)
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// Movable atoms only
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if(dist > consume_range && istype(X, /atom/movable))
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if(is_type_in_list(X, uneatable)) continue
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if(((X) &&(!X:anchored) && (!istype(X,/mob/living/carbon/human)))|| (src.current_size >= 9))
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step_towards(X,src)
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@@ -244,60 +241,7 @@
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/obj/machinery/singularity/proc/consume(var/atom/A)
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var/gain = 0
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if(is_type_in_list(A, uneatable))
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return 0
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if (istype(A,/mob/living))//Mobs get gibbed
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var/mob/living/M = A
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gain = 20
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.mind)
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if((H.mind.assigned_role == "Station Engineer") || (H.mind.assigned_role == "Chief Engineer") )
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gain = 100
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if(H.mind.assigned_role == "Clown")
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gain = rand(-300, 300) // HONK
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investigate_log(" has consumed [key_name(M)].","singulo") //Oh that's where the clown ended up!
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M.gib()
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sleep(1)
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else if(istype(A,/obj/))
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if (istype(A,/obj/item/weapon/storage/backpack/holding))
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var/dist = max((current_size - 2),1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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return
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if(istype(A, /obj/machinery/singularity))//Welp now you did it
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var/obj/machinery/singularity/S = A
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src.energy += (S.energy/2)//Absorb most of it
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qdel(S)
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var/dist = max((current_size - 2),1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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return//Quits here, the obj should be gone, hell we might be
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if((teleport_del) && (!istype(A, /obj/machinery)))//Going to see if it does not lag less to tele items over to Z 2
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var/obj/O = A
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O.x = 2
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O.y = 2
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O.z = 2
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else
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A.ex_act(1.0)
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if(A && isnull(A.gc_destroyed))
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qdel(A)
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gain = 2
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else if(isturf(A))
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var/turf/T = A
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if(T.intact)
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for(var/obj/O in T.contents)
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if(O.level != 1)
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continue
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if(O.invisibility == 101)
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src.consume(O)
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T.ChangeTurf(/turf/space)
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gain = 2
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var/gain = A.singularity_act(current_size)
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src.energy += gain
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return
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@@ -453,4 +397,11 @@
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for(var/obj/machinery/power/rad_collector/R in rad_collectors)
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if(get_dist(R, src) <= 15) // Better than using orange() every process
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R.receive_pulse(energy)
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return
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return
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/obj/machinery/singularity/singularity_act()
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var/gain = (energy/2)
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var/dist = max((current_size - 2),1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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qdel(src)
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return(gain)
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