From 2cc21dba91d1e097e2f4179fdf20b5454f3456dd Mon Sep 17 00:00:00 2001 From: Ghom <42542238+Ghommie@users.noreply.github.com> Date: Sat, 13 Jun 2026 23:50:15 +0200 Subject: [PATCH] You no longer waddle when buckled to something (#96400) ## About The Pull Request Add a buckled check to the waddling element. ## Why It's Good For The Game Waddling is supposed to represent, well, waddling, like how you walk funny when you're wearing big, clumsy clown shoes. If you're riding an ATV, you aren't actually walking with those big clumsy clown shoes, therefore, you shouldn't be waddling (also because waddling looks too jittery at higher speeds). ## Changelog :cl: fix: You no longer waddle when buckled to something. /:cl: --- code/datums/elements/waddling.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/elements/waddling.dm b/code/datums/elements/waddling.dm index d89504dbcfe..2831e729cd7 100644 --- a/code/datums/elements/waddling.dm +++ b/code/datums/elements/waddling.dm @@ -18,7 +18,7 @@ return if(isliving(moved)) var/mob/living/living_moved = moved - if (living_moved.incapacitated || (living_moved.body_position == LYING_DOWN && !HAS_TRAIT(living_moved, TRAIT_FLOPPING))) + if (living_moved.buckled || living_moved.incapacitated || (living_moved.body_position == LYING_DOWN && !HAS_TRAIT(living_moved, TRAIT_FLOPPING))) return waddling_animation(moved)