diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 6d3ef5b40b0..9de2da1ec1a 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -512,6 +512,8 @@ explosion_block = 2 glass_type = /obj/item/stack/sheet/plasmarglass +/obj/structure/window/plasma/reinforced/BlockSuperconductivity() + return TRUE //entirely copypasted code //take this out when construction is made a component or otherwise modularized in some way /obj/structure/window/plasma/reinforced/attackby(obj/item/I, mob/living/user, params) diff --git a/code/modules/atmospherics/environmental/LINDA_system.dm b/code/modules/atmospherics/environmental/LINDA_system.dm index 378dd21b9e3..5955b6bbb92 100644 --- a/code/modules/atmospherics/environmental/LINDA_system.dm +++ b/code/modules/atmospherics/environmental/LINDA_system.dm @@ -41,7 +41,7 @@ return !R -/atom/movable/proc/BlockSuperconductivity() // objects that block air and don't let superconductivity act. Only firelocks atm. +/atom/movable/proc/BlockSuperconductivity() // objects that block air and don't let superconductivity act return FALSE /turf/proc/ImmediateCalculateAdjacentTurfs()