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Reduces volume of the nuke sound (#86888)
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@@ -238,7 +238,7 @@ GLOBAL_DATUM_INIT(battle_royale_master, /datum/battle_royale_master, new)
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As a gesture of gratitude, we will be providing our premium broadcast to your entertainment monitors at no cost so that you can watch the excitement. \n\
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Bystanders are advised not to intervene... but if you do, make it look good for the camera!",
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title = "Rumble Royale Beginning",
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sound = 'sound/machines/alarm.ogg',
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sound = 'sound/announcer/alarm/nuke_alarm.ogg',
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has_important_message = TRUE,
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sender_override = "Rumble Royale Pirate Broadcast Station",
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color_override = "red",
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@@ -963,7 +963,7 @@
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cooldown = world.time + 600
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user.audible_message(span_hear("You hear the click of a button."), self_message = span_notice("You activate [src], it plays a loud noise!"))
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sleep(0.5 SECONDS)
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playsound(src, 'sound/machines/alarm.ogg', 20, FALSE)
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playsound(src, 'sound/announcer/alarm/nuke_alarm.ogg', 20, FALSE)
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sleep(14 SECONDS)
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user.visible_message(span_alert("[src] violently explodes!"))
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explosion(src, light_impact_range = 1)
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@@ -973,7 +973,7 @@
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user.visible_message(span_warning("[user] presses a button on [src]."), span_notice("You activate [src], it plays a loud noise!"), span_hear("You hear the click of a button."))
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sleep(0.5 SECONDS)
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icon_state = "nuketoy"
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playsound(src, 'sound/machines/alarm.ogg', 20, FALSE)
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playsound(src, 'sound/announcer/alarm/nuke_alarm.ogg', 20, FALSE)
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sleep(13.5 SECONDS)
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icon_state = "nuketoycool"
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sleep(cooldown - world.time)
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