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Reduces volume of the nuke sound (#86888)
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@@ -7,5 +7,5 @@
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description = "The nuclear explosion cutscene begins to play to scare the crew."
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/datum/round_event/wizard/fake_explosion/start()
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sound_to_playing_players('sound/machines/alarm.ogg')
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sound_to_playing_players('sound/announcer/alarm/nuke_alarm.ogg', 70)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(play_cinematic), /datum/cinematic/nuke/fake, world), 10 SECONDS)
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