From 2cf9dbb5849f9d50d34480347ced9d973d5912fd Mon Sep 17 00:00:00 2001 From: Xander3359 <66163761+Xander3359@users.noreply.github.com> Date: Thu, 11 Sep 2025 02:47:27 -0400 Subject: [PATCH] Delete generic_edge (unused variable) (#92931) ## About The Pull Request Delete generic_edge (unused variable) ## Why It's Good For The Game it was annoying me ## Changelog nothing player facing --- .../fields/projectile_dampener/projectile_dampener.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/datums/proximity_monitor/fields/projectile_dampener/projectile_dampener.dm b/code/datums/proximity_monitor/fields/projectile_dampener/projectile_dampener.dm index 5c4237dc94f..e863e99edbf 100644 --- a/code/datums/proximity_monitor/fields/projectile_dampener/projectile_dampener.dm +++ b/code/datums/proximity_monitor/fields/projectile_dampener/projectile_dampener.dm @@ -1,6 +1,5 @@ //Projectile dampening field that slows projectiles and lowers their damage for an energy cost deducted every 1/5 second. /datum/proximity_monitor/advanced/bubble/projectile_dampener - var/static/image/generic_edge = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_generic") ///overlay we apply to caught bullets var/static/image/new_bullet_overlay= image('icons/effects/fields.dmi', "projectile_dampen_effect") /// datum that holds the effects we apply on caught bullets