Layers are now defines (#17949)

* Layers are now defines

* this looks better

* GAS_phil_LAYER

* no message

* remove the three unneeded defines

* no message
This commit is contained in:
Joan Lung
2016-05-27 22:16:21 +02:00
committed by phil235
parent b61d1fd81f
commit 2cfb2d8eed
156 changed files with 296 additions and 280 deletions
@@ -5,7 +5,7 @@
desc = "It's green and acidic. It looks like... <i>blood?</i>"
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
@@ -3,7 +3,7 @@
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
@@ -38,7 +38,7 @@
desc = "Your instincts say you shouldn't be following these."
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
random_icon_states = null
var/list/existing_dirs = list()
blood_DNA = list()
@@ -53,7 +53,7 @@
desc = "They look bloody and gruesome."
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
@@ -3,7 +3,7 @@
desc = "Someone should clean that up."
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
@@ -26,7 +26,7 @@
icon_state = "dirt"
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
mouse_opacity = 0
/obj/effect/decal/cleanable/flour
@@ -34,7 +34,7 @@
desc = "It's still good. Four second rule!"
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow
@@ -42,7 +42,7 @@
desc = "Jeez. I hope that's not for lunch."
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
luminosity = 1
icon_state = "greenglow"
@@ -53,7 +53,7 @@
name = "cobweb"
desc = "Somebody should remove that."
density = 0
layer = 3
layer = OBJ_LAYER
icon_state = "cobweb1"
burntime = 1
@@ -64,7 +64,7 @@
name = "gooey grey mass"
desc = "It looks like a melted... something."
density = 0
layer = 3
layer = OBJ_LAYER
icon = 'icons/obj/chemical.dmi'
icon_state = "molten"
@@ -72,7 +72,7 @@
name = "cobweb"
desc = "Somebody should remove that."
density = 0
layer = 3
layer = OBJ_LAYER
icon_state = "cobweb2"
//Vomit (sorry)
@@ -81,7 +81,7 @@
desc = "Gosh, how unpleasant."
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
@@ -113,14 +113,14 @@
name = "tomato smudge"
desc = "It's red."
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
@@ -128,7 +128,7 @@
name = "smashed egg"
desc = "Seems like this one won't hatch."
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
@@ -136,7 +136,7 @@
name = "smashed pie"
desc = "It's pie cream from a cream pie."
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
@@ -153,7 +153,7 @@
icon_state = "shreds"
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
/obj/effect/decal/cleanable/shreds/New()
pixel_x = rand(-5, 5)
@@ -5,7 +5,7 @@
desc = "It's a useless heap of junk... <i>or is it?</i>"
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/mob/robots.dmi'
icon_state = "gib1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
@@ -44,7 +44,7 @@
desc = "It's black and greasy. Looks like Beepsky made another mess."
gender = PLURAL
density = 0
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
var/viruses = list()
+2 -2
View File
@@ -3,7 +3,7 @@
desc = "Graffiti. Damn kids."
icon = 'icons/effects/crayondecal.dmi'
icon_state = "rune1"
layer = 2.1
layer = ABOVE_NORMAL_TURF_LAYER
var/do_icon_rotate = TRUE
/obj/effect/decal/cleanable/crayon/examine()
@@ -31,7 +31,7 @@
/obj/effect/decal/cleanable/crayon/gang
layer = 3.6 //Harder to hide
layer = HIGH_OBJ_LAYER //Harder to hide
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
var/datum/gang/gang
+3 -8
View File
@@ -2,7 +2,7 @@
name = "pointer"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "arrow"
layer = 16
layer = POINT_LAYER
duration = 25
/obj/effect/overlay/temp/point/New(atom/target, set_invis = 0)
@@ -12,23 +12,18 @@
pixel_y = target.pixel_y
invisibility = set_invis
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
layer = 50
//Used by spraybottles.
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
layer = 5
layer = FLY_LAYER
/obj/effect/decal/sandeffect
name = "sandy tile"
icon = 'icons/turf/floors.dmi'
icon_state = "sandeffect"
layer = 2
layer = ABOVE_OPEN_TURF_LAYER
/obj/effect/decal/fakelattice
name = "lattice"
@@ -7,7 +7,7 @@
opacity = 0
anchored = 1
density = 0
layer = MOB_LAYER + 0.5
layer = ABOVE_ALL_MOB_LAYER
mouse_opacity = 0
var/amount = 3
animate_movement = 0
+1 -1
View File
@@ -7,7 +7,7 @@
density = 0
icon = 'icons/obj/lighting.dmi'
icon_state = "glowshroom" //replaced in New
layer = 2.1
layer = ABOVE_NORMAL_TURF_LAYER
var/endurance = 30
var/potency = 30
var/delay = 1200
-1
View File
@@ -3,7 +3,6 @@
desc = "Better stay away from that thing."
density = 0
anchored = 1
layer = 3
icon = 'icons/obj/weapons.dmi'
icon_state = "uglymine"
var/triggered = 0
-9
View File
@@ -7,15 +7,6 @@
density = 1
anchored = 0
/obj/effect/mark
var/mark = ""
icon = 'icons/misc/mark.dmi'
icon_state = "blank"
anchored = 1
layer = 99
mouse_opacity = 0
unacidable = 1//Just to be sure.
/obj/effect/beam
name = "beam"
unacidable = 1//Just to be sure.
+5 -5
View File
@@ -22,7 +22,7 @@
/obj/effect/overlay/temp
icon_state = "nothing"
anchored = 1
layer = 4.1
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
var/duration = 10
var/randomdir = 1
@@ -117,7 +117,7 @@
/obj/effect/overlay/temp/cult/door
name = "unholy glow"
icon_state = "doorglow"
layer = 3.17 //above closed doors
layer = CLOSED_FIREDOOR_LAYER //above closed doors
/obj/effect/overlay/temp/cult/door/unruned
icon_state = "unruneddoorglow"
@@ -125,7 +125,7 @@
/obj/effect/overlay/temp/cult/turf
name = "unholy glow"
icon_state = "wallglow"
layer = TURF_LAYER + 0.07
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/overlay/temp/cult/turf/open/floor
icon_state = "floorglow"
@@ -179,7 +179,7 @@
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
density = 1
layer = 5
layer = WALL_OBJ_LAYER
anchored = 1
/obj/effect/overlay/palmtree_l
@@ -187,7 +187,7 @@
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
density = 1
layer = 5
layer = WALL_OBJ_LAYER
anchored = 1
/obj/effect/overlay/coconut
@@ -94,7 +94,7 @@
/obj/item/stack/rods{amount = 50} = 1,
/obj/item/stack/sheet/cardboard = 2,
/obj/item/stack/sheet/metal{amount = 20} = 1,
/obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 1,
/obj/item/stack/sheet/mineral/plasma = 1,
/obj/item/stack/sheet/rglass = 1,
/obj/item/weapon/book/manual/wiki/engineering_construction = 1,
/obj/item/weapon/book/manual/wiki/engineering_hacking = 1,
+1 -1
View File
@@ -98,7 +98,7 @@
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = 2.75
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
health = 3
var/amount_grown = 0
var/grow_as = null