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https://github.com/Bubberstation/Bubberstation.git
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Layers are now defines (#17949)
* Layers are now defines * this looks better * GAS_phil_LAYER * no message * remove the three unneeded defines * no message
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@@ -8,7 +8,7 @@
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w_class = 1
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throw_range = 1
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throw_speed = 1
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layer = 4
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layer = MOB_LAYER
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pressure_resistance = 1
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/obj/item/documents/nanotrasen
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@@ -155,7 +155,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
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singular_name = "hide plate"
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flags = NOBLUDGEON
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w_class = 3
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layer = 4
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layer = MOB_LAYER
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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@@ -165,7 +165,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
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singular_name = "drake plate"
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flags = NOBLUDGEON
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w_class = 3
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layer = 4
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layer = MOB_LAYER
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//Step one - dehairing.
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@@ -63,7 +63,7 @@ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
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icon_state = "sandbags"
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singular_name = "sandbag"
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force = 5
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layer = 2.95
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layer = LOW_ITEM_LAYER
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throwforce = 5
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w_class = 3
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throw_speed = 1
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@@ -157,7 +157,7 @@
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boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
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for(var/obj/O in contents)
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O.screen_loc = "[cx],[cy]"
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O.layer = 20
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O.layer = ABOVE_HUD_LAYER
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cx++
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if(cx > mx)
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cx = tx
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@@ -176,7 +176,7 @@
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ND.sample_object.mouse_opacity = 2
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ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = 20
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ND.sample_object.layer = ABOVE_HUD_LAYER
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cx++
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if(cx > (4+cols))
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cx = 4
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@@ -186,7 +186,7 @@
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O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:16,[cy]:16"
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O.maptext = ""
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O.layer = 20
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O.layer = ABOVE_HUD_LAYER
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cx++
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if(cx > (4+cols))
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cx = 4
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@@ -464,11 +464,11 @@
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boxes.master = src
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boxes.icon_state = "block"
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boxes.screen_loc = "7,7 to 10,8"
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boxes.layer = 19
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boxes.layer = HUD_LAYER
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closer = new /obj/screen/close()
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closer.master = src
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closer.icon_state = "backpack_close"
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closer.layer = 20
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closer.layer = ABOVE_HUD_LAYER
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orient2hud()
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