Layers are now defines (#17949)

* Layers are now defines

* this looks better

* GAS_phil_LAYER

* no message

* remove the three unneeded defines

* no message
This commit is contained in:
Joan Lung
2016-05-27 16:16:21 -04:00
committed by phil235
parent b61d1fd81f
commit 2cfb2d8eed
156 changed files with 296 additions and 280 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
w_class = 1
throw_range = 1
throw_speed = 1
layer = 4
layer = MOB_LAYER
pressure_resistance = 1
/obj/item/documents/nanotrasen
@@ -155,7 +155,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
singular_name = "hide plate"
flags = NOBLUDGEON
w_class = 3
layer = 4
layer = MOB_LAYER
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
@@ -165,7 +165,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
singular_name = "drake plate"
flags = NOBLUDGEON
w_class = 3
layer = 4
layer = MOB_LAYER
//Step one - dehairing.
@@ -63,7 +63,7 @@ var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
icon_state = "sandbags"
singular_name = "sandbag"
force = 5
layer = 2.95
layer = LOW_ITEM_LAYER
throwforce = 5
w_class = 3
throw_speed = 1
@@ -157,7 +157,7 @@
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
for(var/obj/O in contents)
O.screen_loc = "[cx],[cy]"
O.layer = 20
O.layer = ABOVE_HUD_LAYER
cx++
if(cx > mx)
cx = tx
@@ -176,7 +176,7 @@
ND.sample_object.mouse_opacity = 2
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
ND.sample_object.layer = 20
ND.sample_object.layer = ABOVE_HUD_LAYER
cx++
if(cx > (4+cols))
cx = 4
@@ -186,7 +186,7 @@
O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.screen_loc = "[cx]:16,[cy]:16"
O.maptext = ""
O.layer = 20
O.layer = ABOVE_HUD_LAYER
cx++
if(cx > (4+cols))
cx = 4
@@ -464,11 +464,11 @@
boxes.master = src
boxes.icon_state = "block"
boxes.screen_loc = "7,7 to 10,8"
boxes.layer = 19
boxes.layer = HUD_LAYER
closer = new /obj/screen/close()
closer.master = src
closer.icon_state = "backpack_close"
closer.layer = 20
closer.layer = ABOVE_HUD_LAYER
orient2hud()