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Layers are now defines (#17949)
* Layers are now defines * this looks better * GAS_phil_LAYER * no message * remove the three unneeded defines * no message
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@@ -5,7 +5,7 @@
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max_damage = 200
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body_zone = "head"
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body_part = HEAD
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layer = 4.1 //so it isn't hidden behind some objects when on the floor
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layer = ABOVE_MOB_LAYER //so it isn't hidden behind some objects when on the floor
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w_class = 4 //Quite a hefty load
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slowdown = 1 //Balancing measure
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throw_range = 2 //No head bowling
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@@ -163,4 +163,4 @@
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/obj/item/bodypart/head/burn()
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drop_organs()
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..()
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..()
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