From 2d1bd6a39a320663e0be3b978273c0f5ea6051bb Mon Sep 17 00:00:00 2001 From: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Date: Tue, 30 Jun 2026 14:37:46 -0500 Subject: [PATCH] Mutation toxins work on skeletons/plasmamen and the undead (#96709) ## About The Pull Request Adds `MOB_SKELETAL|MOB_UNDEAD` to affected biotypes of mutation toxin ## Why It's Good For The Game This solely stemmed from the discovery that you can mutation toxin into plasmamen but you cannot mutation toxin out of plasmaman. Then I figured "why not vampires and zombies too" ## Changelog :cl: Melbert balance: Mutation toxins now work on plasmamen, skeletons, zombies, spirits, and vampires /:cl: --- code/modules/reagents/chemistry/reagents/other_reagents.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 996dd4068e0..0d7e7819ea8 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -677,6 +677,7 @@ color = "#5EFF3B" //RGB: 94, 255, 59 metabolization_rate = 0.5 * REAGENTS_METABOLISM //metabolizes to prevent micro-dosage taste_description = "slime" + affected_biotype = MOB_ORGANIC|MOB_SKELETAL|MOB_UNDEAD var/race = /datum/species/human var/list/mutationtexts = list( "You don't feel very well." = MUT_MSG_IMMEDIATE, "Your skin feels a bit abnormal." = MUT_MSG_IMMEDIATE,