Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.

This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review.

Introduces the resistance_flags bitflag that replaces unacidable and burn_state.
Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
This commit is contained in:
phil235
2016-09-27 22:33:08 +02:00
parent b84064412b
commit 2d2975f783
199 changed files with 562 additions and 547 deletions
+1 -1
View File
@@ -96,7 +96,7 @@
icon_state = "wood_frame"
framestack = /obj/item/stack/sheet/mineral/wood
framestackamount = 2
burn_state = FLAMMABLE
resistance_flags = 0
/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/sheet/mineral/wood))