Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.

This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review.

Introduces the resistance_flags bitflag that replaces unacidable and burn_state.
Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
This commit is contained in:
phil235
2016-09-27 22:33:08 +02:00
parent b84064412b
commit 2d2975f783
199 changed files with 562 additions and 547 deletions
@@ -35,6 +35,7 @@
var/broken_damage = 50 // Damage level at which the computer ceases to operate
var/max_damage = 100 // Damage level at which the computer breaks apart.
armor = list(melee = 0, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 0, acid = 0)
// Important hardware (must be installed for computer to work)
// Optional hardware (improves functionality, but is not critical for computer to work)