Allow to hide Initialized mesages (#88681)

## About The Pull Request
Adds `Debug` group to initialization messages

## Why It's Good For The Game
You can finally hide those annoying messages, and leave it on special
Logs/Debug tabs

<details><summary>Video</summary>


https://github.com/user-attachments/assets/0b0d5219-d420-4d49-aa90-069961dcdaeb

</details>

## Changelog

🆑
qol: Now you can hide `Initialized some shit within 0s` messages, by
unchecking `Debug Log` checkbox into the chat tabs settings
/🆑
This commit is contained in:
Aylong
2024-12-26 11:07:07 +01:00
committed by GitHub
parent 838a931b6b
commit 2d549e2945
3 changed files with 13 additions and 13 deletions
+5 -5
View File
@@ -126,7 +126,7 @@
new_turf.turf_flags |= NO_RUINS
var/message = "[name] terrain generation finished in [(REALTIMEOFDAY - start_time)/10]s!"
to_chat(world, span_boldannounce("[message]"))
to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
log_world(message)
@@ -203,7 +203,7 @@
generated_turfs_per_biome[biome] = generated_turfs
var/message = "[name] terrain generation finished in [(REALTIMEOFDAY - start_time)/10]s!"
to_chat(world, span_boldannounce("[message]"))
to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
log_world(message)
@@ -296,7 +296,7 @@
CHECK_TICK
var/message = "[name] terrain population finished in [(REALTIMEOFDAY - start_time)/10]s!"
to_chat(world, span_boldannounce("[message]"))
to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
log_world(message)
@@ -319,7 +319,7 @@
// No sense in doing anything here if nothing is allowed anyway.
if(!flora_allowed && !features_allowed && !fauna_allowed)
var/message = "[name] terrain population finished in [(REALTIMEOFDAY - start_time)/10]s!"
to_chat(world, span_boldannounce("[message]"))
to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
log_world(message)
return
@@ -330,7 +330,7 @@
CHECK_TICK
var/message = "[name] terrain population finished in [(REALTIMEOFDAY - start_time)/10]s!"
to_chat(world, span_boldannounce("[message]"))
to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
log_world(message)