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Allow to hide Initialized mesages (#88681)
## About The Pull Request Adds `Debug` group to initialization messages ## Why It's Good For The Game You can finally hide those annoying messages, and leave it on special Logs/Debug tabs <details><summary>Video</summary> https://github.com/user-attachments/assets/0b0d5219-d420-4d49-aa90-069961dcdaeb </details> ## Changelog 🆑 qol: Now you can hide `Initialized some shit within 0s` messages, by unchecking `Debug Log` checkbox into the chat tabs settings /🆑
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@@ -126,7 +126,7 @@
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new_turf.turf_flags |= NO_RUINS
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var/message = "[name] terrain generation finished in [(REALTIMEOFDAY - start_time)/10]s!"
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to_chat(world, span_boldannounce("[message]"))
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to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
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log_world(message)
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@@ -203,7 +203,7 @@
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generated_turfs_per_biome[biome] = generated_turfs
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var/message = "[name] terrain generation finished in [(REALTIMEOFDAY - start_time)/10]s!"
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to_chat(world, span_boldannounce("[message]"))
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to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
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log_world(message)
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@@ -296,7 +296,7 @@
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CHECK_TICK
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var/message = "[name] terrain population finished in [(REALTIMEOFDAY - start_time)/10]s!"
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to_chat(world, span_boldannounce("[message]"))
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to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
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log_world(message)
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@@ -319,7 +319,7 @@
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// No sense in doing anything here if nothing is allowed anyway.
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if(!flora_allowed && !features_allowed && !fauna_allowed)
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var/message = "[name] terrain population finished in [(REALTIMEOFDAY - start_time)/10]s!"
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to_chat(world, span_boldannounce("[message]"))
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to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
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log_world(message)
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return
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@@ -330,7 +330,7 @@
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CHECK_TICK
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var/message = "[name] terrain population finished in [(REALTIMEOFDAY - start_time)/10]s!"
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to_chat(world, span_boldannounce("[message]"))
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to_chat(world, span_boldannounce("[message]"), MESSAGE_TYPE_DEBUG)
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log_world(message)
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