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[MIRROR] Fixes ethereals' hair. Separates fixed hair color from the 'fixed_mut_color' var [MDB IGNORE] (#22573)
* Fixes ethereals' hair. Separates fixed hair color from the 'fixed_mut_color' var (#76930) The series of "species nuking" prs made it so that the `fixed_mut_color` also applies to hair. The problem with that is you may not want that in some cases. It also introduced a bug where that var prevents ethereals' hair from changing colors when they die. So I have moved hair out of the things that gets `FIXED_MUT_COLOR` trait applied to it in favor of its own thing. `FIXED_HAIR_COLOR` trait is now used for ethereals to get a fixed hair color. Ethereals' hair should go out now when they die again, and it comes back on when they are revived. * Fixes ethereals' hair. Separates fixed hair color from the 'fixed_mut_color' var --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -70,7 +70,7 @@
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facial_hairstyle = human_head_owner.facial_hairstyle
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facial_hair_alpha = owner_species.facial_hair_alpha
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facial_hair_color = human_head_owner.facial_hair_color
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fixed_hair_color = owner_species.fixed_mut_color //Can be null
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fixed_hair_color = owner_species.fixed_hair_color //Can be null
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gradient_styles = human_head_owner.grad_style?.Copy()
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gradient_colors = human_head_owner.grad_color?.Copy()
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