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Eye icon folder is less hardcoded (#94242)
## About The Pull Request Moves eyes to there own folder and makes it so they state there icon folder rather then it being hard coded ## Why It's Good For The Game It felt weird that these are lumped into a file that's mostly hair and that its hard-coded like this. This makes it easier to sort out icons. (Thinly veiled downstream support) ## Changelog N/A
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@@ -20,8 +20,8 @@
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ethereal_base.blend_icon(uni_icon('icons/mob/human/species/ethereal/bodyparts.dmi', "ethereal_l_arm"), ICON_OVERLAY)
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ethereal_base.blend_icon(uni_icon('icons/mob/human/species/ethereal/bodyparts.dmi', "ethereal_r_arm"), ICON_OVERLAY)
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var/datum/universal_icon/eyes = uni_icon('icons/mob/human/human_face.dmi', "eyes_l")
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eyes.blend_icon(uni_icon('icons/mob/human/human_face.dmi', "eyes_r"), ICON_OVERLAY)
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var/datum/universal_icon/eyes = uni_icon('icons/mob/human/human_eyes.dmi', "eyes_l")
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eyes.blend_icon(uni_icon('icons/mob/human/human_eyes.dmi', "eyes_r"), ICON_OVERLAY)
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eyes.blend_color(COLOR_BLACK, ICON_MULTIPLY)
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ethereal_base.blend_icon(eyes, ICON_OVERLAY)
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@@ -4,7 +4,7 @@
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if (isnull(lizard))
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lizard = uni_icon('icons/mob/human/species/lizard/bodyparts.dmi', "lizard_head", EAST)
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var/datum/universal_icon/eyes = uni_icon('icons/mob/human/human_face.dmi', "eyes_l", EAST)
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var/datum/universal_icon/eyes = uni_icon(/obj/item/organ/eyes/lizard::eye_icon, "[/obj/item/organ/eyes/lizard::eye_icon_state]_l", EAST)
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eyes.blend_color(COLOR_GRAY, ICON_MULTIPLY)
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lizard.blend_icon(eyes, ICON_OVERLAY)
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@@ -11,8 +11,8 @@
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if (isnull(moth_head))
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moth_head = uni_icon('icons/mob/human/species/moth/bodyparts.dmi', "moth_head")
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moth_head.blend_icon(uni_icon('icons/mob/human/human_face.dmi', "motheyes_l"), ICON_OVERLAY)
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moth_head.blend_icon(uni_icon('icons/mob/human/human_face.dmi', "motheyes_r"), ICON_OVERLAY)
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moth_head.blend_icon(uni_icon(/obj/item/organ/eyes/moth::eye_icon, "[/obj/item/organ/eyes/moth::eye_icon_state]_l"), ICON_OVERLAY)
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moth_head.blend_icon(uni_icon(/obj/item/organ/eyes/moth::eye_icon, "[/obj/item/organ/eyes/moth::eye_icon_state]_r"), ICON_OVERLAY)
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var/datum/sprite_accessory/antennae = get_accessory_for_value(value)
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@@ -46,8 +46,8 @@
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for (var/obj/item/bodypart/body_part as anything in body_parts)
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moth_body.blend_icon(uni_icon('icons/mob/human/species/moth/bodyparts.dmi', initial(body_part.icon_state)), ICON_OVERLAY)
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moth_body.blend_icon(uni_icon('icons/mob/human/human_face.dmi', "motheyes_l"), ICON_OVERLAY)
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moth_body.blend_icon(uni_icon('icons/mob/human/human_face.dmi', "motheyes_r"), ICON_OVERLAY)
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moth_body.blend_icon(uni_icon(/obj/item/organ/eyes/moth::eye_icon, "[/obj/item/organ/eyes/moth::eye_icon_state]_l"), ICON_OVERLAY)
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moth_body.blend_icon(uni_icon(/obj/item/organ/eyes/moth::eye_icon, "[/obj/item/organ/eyes/moth::eye_icon_state]_r"), ICON_OVERLAY)
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var/datum/sprite_accessory/markings = get_accessory_for_value(value)
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var/datum/universal_icon/icon_with_markings = moth_body.copy()
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