feedback changes:

added more loot
nerfed the spawn rates and health of the spawners
widened the paths of some areas for lava passages
added a medbay area to the first level incase of stupid people not coming prepared
added 2 mining rigsuits, may be difficult to get though
fixed(?) issues with dicklys drilling ladders and basalt floors causing issues
This commit is contained in:
MMMiracles
2015-11-25 23:24:42 -05:00
parent ef7dc5c6b2
commit 2d94b0ff9b
7 changed files with 426 additions and 370 deletions
@@ -9,4 +9,10 @@
/obj/item/weapon/grenade/syndieminibomb/prime()
update_mob()
explosion(src.loc,1,2,4,flame_range = 2)
qdel(src)
qdel(src)
/obj/item/weapon/grenade/syndieminibomb/concussion
name = "HE Grenade"
desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
icon_state = "concussion"
origin_tech = "materials=3;magnets=4;syndicate=2"
+10 -1
View File
@@ -8,6 +8,11 @@
var/obj/structure/ladder/down = null //the ladder below this one
var/obj/structure/ladder/up = null //the ladder above this one
/obj/structure/ladder/unbreakable //mostly useful for awaymissions to prevent halting progress in a mission
name = "sturdy ladder"
desc = "An extremely sturdy metal ladder."
/obj/structure/ladder/New()
spawn(8)
for(var/obj/structure/ladder/L in world)
@@ -70,4 +75,8 @@
return attack_hand(user)
/obj/structure/ladder/attackby(obj/item/weapon/W, mob/user, params)
return attack_hand(user)
return attack_hand(user)
/obj/structure/ladder/unbreakable/Destroy()
return QDEL_HINT_LETMELIVE