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https://github.com/Bubberstation/Bubberstation.git
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feedback changes:
added more loot nerfed the spawn rates and health of the spawners widened the paths of some areas for lava passages added a medbay area to the first level incase of stupid people not coming prepared added 2 mining rigsuits, may be difficult to get though fixed(?) issues with dicklys drilling ladders and basalt floors causing issues
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@@ -9,4 +9,10 @@
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/obj/item/weapon/grenade/syndieminibomb/prime()
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update_mob()
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explosion(src.loc,1,2,4,flame_range = 2)
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qdel(src)
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qdel(src)
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/obj/item/weapon/grenade/syndieminibomb/concussion
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name = "HE Grenade"
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desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
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icon_state = "concussion"
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origin_tech = "materials=3;magnets=4;syndicate=2"
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@@ -8,6 +8,11 @@
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var/obj/structure/ladder/down = null //the ladder below this one
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var/obj/structure/ladder/up = null //the ladder above this one
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/obj/structure/ladder/unbreakable //mostly useful for awaymissions to prevent halting progress in a mission
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name = "sturdy ladder"
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desc = "An extremely sturdy metal ladder."
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/obj/structure/ladder/New()
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spawn(8)
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for(var/obj/structure/ladder/L in world)
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@@ -70,4 +75,8 @@
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return attack_hand(user)
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/obj/structure/ladder/attackby(obj/item/weapon/W, mob/user, params)
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return attack_hand(user)
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return attack_hand(user)
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/obj/structure/ladder/unbreakable/Destroy()
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return QDEL_HINT_LETMELIVE
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