mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
feedback changes:
added more loot nerfed the spawn rates and health of the spawners widened the paths of some areas for lava passages added a medbay area to the first level incase of stupid people not coming prepared added 2 mining rigsuits, may be difficult to get though fixed(?) issues with dicklys drilling ladders and basalt floors causing issues
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@@ -9,19 +9,19 @@
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speak_emote = list("rattles")
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emote_see = list("rattles")
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a_intent = "harm"
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maxHealth = 50
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health = 50
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maxHealth = 40
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health = 40
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speed = 1
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harm_intent_damage = 5
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melee_damage_lower = 15
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melee_damage_upper = 15
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melee_damage_lower = 10
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melee_damage_upper = 10
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attacktext = "slashes"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 10
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environment_smash = 1
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robust_searching = 1
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stat_attack = 2
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stat_attack = 1
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gold_core_spawnable = 1
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faction = list("skeleton")
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see_invisible = SEE_INVISIBLE_MINIMUM
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@@ -58,10 +58,10 @@
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icon_state = "hole"
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icon_living = "hole"
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icon = 'icons/mob/nest.dmi'
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health = 300
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maxHealth = 300
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max_mobs = 30
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spawn_time = 100
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health = 150
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maxHealth = 150
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max_mobs = 10
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spawn_time = 200
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mob_type = /mob/living/simple_animal/hostile/skeleton
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spawn_text = "climbs out of"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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@@ -72,6 +72,9 @@
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desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
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icon_state = "hole"
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icon_living = "hole"
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health = 200
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maxHealth = 200
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max_mobs = 3
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icon = 'icons/mob/nest.dmi'
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spawn_text = "crawls out of"
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mob_type = /mob/living/simple_animal/hostile/asteroid/goldgrub
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@@ -34,6 +34,18 @@
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var/charge_tick = 0
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ammo_x_offset = 3
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/obj/item/weapon/gun/energy/laser/captain/scattershot
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name = "scatter shot laser rifle"
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icon_state = "lasercannon"
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item_state = "laser"
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desc = "An industrial-grade heavy-duty laser rifle with a modified laser lense to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theorically infinite use."
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origin_tech = "combat=5;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/laser/scatter)
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/obj/item/weapon/gun/energy/laser/captain/scattershot/attack_self(mob/living/user as mob)
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select_fire(user)
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update_icon()
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/obj/item/weapon/gun/energy/laser/captain/New()
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..()
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SSobj.processing |= src
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