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Add a new lint to ensure genesis_call.dme isn't accidentally changed (#92014)
## About The Pull Request Port of https://github.com/Monkestation/Monkestation2.0/pull/7121 > adds a new lint to just verify the sha256sum of `code/genesis_call.dme`, to ensure it's not accidentally mangled from someone using dreammaker as an IDE instead of vscode or something: > >  ## Changelog > no actual in-game changes
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@@ -58,6 +58,9 @@ jobs:
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- name: Give Linters A Go
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id: linter-setup
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run: ":"
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- name: Ensure genesis_call.dme is unchanged
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if: steps.linter-setup.conclusion == 'success' && !cancelled()
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run: bash tools/ci/check_genesis.sh
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- name: Run Grep Checks
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if: steps.linter-setup.conclusion == 'success' && !cancelled()
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run: bash tools/ci/check_grep.sh
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