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Adds mutant races to the character preferences. It can only choose between lizard and human right now.
Adds a new server configuration to toggle on and off the mutant races preferences. If it's off, everyone will be human.
This commit is contained in:
@@ -53,6 +53,7 @@ datum/preferences
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var/facial_hair_color = "000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/mutant_race = "human" //Mutant race
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//Mob preview
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var/icon/preview_icon_front = null
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@@ -163,6 +164,10 @@ datum/preferences
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dat += "<table width='100%'><tr><td width='24%' valign='top'>"
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if(config.mutant_races)
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dat += "<b>Mutant Race:</b><BR><a href='?_src_=prefs;preference=mutant_race;task=input'>[mutant_race]</a><BR>"
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else
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dat += "<b>Mutant Race:</b> human<BR>"
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dat += "<b>Blood Type:</b> [blood_type]<BR>"
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dat += "<b>Skin Tone:</b><BR><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
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dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
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@@ -612,6 +617,11 @@ datum/preferences
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if(new_eyes)
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eye_color = sanitize_hexcolor(new_eyes)
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if("mutant_race")
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var/new_mutant_race = input(user, "Choose your character's mutant race:", "Character Preference") as null|anything in mutant_races
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if(new_mutant_race)
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mutant_race = new_mutant_race
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if("s_tone")
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var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones
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if(new_s_tone)
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@@ -712,6 +722,8 @@ datum/preferences
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character.name = character.real_name
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if(character.dna)
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character.dna.real_name = character.real_name
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if(mutant_race != "human" && config.mutant_races)
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character.dna.mutantrace = mutant_race
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character.gender = gender
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character.age = age
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@@ -165,6 +165,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["facial_style_name"] >> facial_hair_style
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S["underwear"] >> underwear
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S["backbag"] >> backbag
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S["mutant_race"] >> mutant_race
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//Jobs
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S["userandomjob"] >> userandomjob
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@@ -202,6 +203,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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eye_color = sanitize_hexcolor(eye_color, 3, 0)
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skin_tone = sanitize_inlist(skin_tone, skin_tones)
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backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
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mutant_race = sanitize_text(mutant_race, initial(mutant_race))
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userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
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job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
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@@ -238,6 +240,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["facial_style_name"] << facial_hair_style
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S["underwear"] << underwear
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S["backbag"] << backbag
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S["mutant_race"] << mutant_race
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//Jobs
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S["userandomjob"] << userandomjob
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