standardizes default unfasten wrench (#65425)

I'll do more in the future but I'll limit myself to this because I'm tired, bored, and don't want to make so many PRs touching the same things that I have to deal with conflicts each time one is merged.
Just as an example, screwdriver's gotta be done as well, does the exact same thing wrenches do, I believe.
Standardizes (and touches) each time default_unfasten_wrench is used.

Fixes tool logs, since it relies on tool acts to exist, I'm trying to move as many tool acts to its proper proc. Like a spiritual successor to the tool superpack PRs.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
John Willard
2022-04-04 12:44:14 -07:00
committed by GitHub
co-authored by Luc
parent e7fdea5325
commit 2db00c7dc5
62 changed files with 361 additions and 258 deletions
+7 -2
View File
@@ -23,11 +23,16 @@
AddElement(/datum/element/beauty, impressiveness * 75)
AddComponent(/datum/component/simple_rotation)
/obj/structure/cannon/wrench_act(mob/living/user, obj/item/tool)
. = ..()
if(flags_1 & NODECONSTRUCT_1)
return FALSE
default_unfasten_wrench(user, tool)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
if(!(flags_1 & NODECONSTRUCT_1))
if(default_unfasten_wrench(user, W))
return
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount=0))
return FALSE