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standardizes default unfasten wrench (#65425)
I'll do more in the future but I'll limit myself to this because I'm tired, bored, and don't want to make so many PRs touching the same things that I have to deal with conflicts each time one is merged. Just as an example, screwdriver's gotta be done as well, does the exact same thing wrenches do, I believe. Standardizes (and touches) each time default_unfasten_wrench is used. Fixes tool logs, since it relies on tool acts to exist, I'm trying to move as many tool acts to its proper proc. Like a spiritual successor to the tool superpack PRs. Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -23,11 +23,16 @@
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AddElement(/datum/element/beauty, impressiveness * 75)
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AddComponent(/datum/component/simple_rotation)
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/obj/structure/cannon/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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if(flags_1 & NODECONSTRUCT_1)
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return FALSE
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default_unfasten_wrench(user, tool)
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return TOOL_ACT_TOOLTYPE_SUCCESS
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/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
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add_fingerprint(user)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(default_unfasten_wrench(user, W))
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return
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if(W.tool_behaviour == TOOL_WELDER)
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if(!W.tool_start_check(user, amount=0))
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return FALSE
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