From 2dc049b0260545dbdb62c9e854714b34ee08dbee Mon Sep 17 00:00:00 2001 From: Carl Ivanov Date: Wed, 20 May 2015 19:15:08 +0900 Subject: [PATCH] make hardset_dna to set blood type correctly also hardset_dna sets species and mutant race color. --- code/modules/admin/verbs/randomverbs.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index bd132a58f00..4a335bbdf47 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -298,7 +298,7 @@ Traitors and the like can also be revived with the previous role mostly intact. //DNA if(record_found)//Pull up their name from database records if they did have a mind. - hardset_dna(new_character, record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], null, record_found.fields["blood_type"]) + hardset_dna(new_character, record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], record_found.fields["species"], record_found.fields["mcolor"]) else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile. ready_dna(new_character)