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configurize
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@@ -262,6 +262,8 @@
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/datum/config_entry/flag/ghost_interaction
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/datum/config_entry/flag/near_death_experience //If carbons can hear ghosts when unconscious and very close to death
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/datum/config_entry/flag/silent_ai
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/datum/config_entry/flag/silent_borg
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@@ -754,7 +754,7 @@
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if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (has_trait(TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !has_trait(TRAIT_NOHARDCRIT)))
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stat = UNCONSCIOUS
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blind_eyes(1)
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if(health <= HEALTH_THRESHOLD_NEARDEATH && !has_trait(TRAIT_NODEATH))
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if(CONFIG_GET(flag/near_death_experience) && health <= HEALTH_THRESHOLD_NEARDEATH && !has_trait(TRAIT_NODEATH))
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add_trait(TRAIT_SIXTHSENSE, "near-death")
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else
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remove_trait(TRAIT_SIXTHSENSE, "near-death")
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@@ -324,6 +324,10 @@ SEC_START_BRIG
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## Uncomment to let ghosts spin chairs. You may be wondering why this is a config option. Don't ask.
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#GHOST_INTERACTION
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## NEAR-DEATH EXPERIENCE ###
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## Comment this out to disable mobs hearing ghosts when unconscious and very close to death
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NEAR_DEATH_EXPERIENCE
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## NON-VOCAL SILICONS ###
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## Uncomment these to stop the AI, or cyborgs, from having vocal communication.
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#SILENT_AI
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