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[MIRROR] most laser and energy weapons are bigger, lethal lasers are cheaper (#1174)
* most laser and energy weapons are bigger, lethal lasers are cheaper (#54041) Nearly all guns except the security disabler is large, meaning it can't fit in backpacks. * most laser and energy weapons are bigger, lethal lasers are cheaper Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
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@@ -9,7 +9,7 @@
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/obj/item/ammo_casing/energy/lasergun
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projectile_type = /obj/projectile/beam/laser
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e_cost = 83
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e_cost = 71
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select_name = "kill"
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/obj/item/ammo_casing/energy/lasergun/old
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@@ -2,6 +2,7 @@
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name = "energy gun"
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desc = "A basic hybrid energy gun with two settings: disable and kill."
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icon_state = "energy"
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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modifystate = 1
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@@ -67,6 +68,7 @@
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
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w_class = WEIGHT_CLASS_NORMAL
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can_flashlight = FALSE
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ammo_x_offset = 1
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@@ -3,7 +3,7 @@
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desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
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icon_state = "laser"
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inhand_icon_state = "laser"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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custom_materials = list(/datum/material/iron=2000)
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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ammo_x_offset = 1
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