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[MIRROR] Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion [MDB IGNORE] (#9397)
* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718) About The Pull Request This is for the admin combo HUD. Players shouldn't notice any difference (except at roundend). 2021-11-09T16-27-26.mp4 Removes the ability to set custom antag HUDs for custom admin teams for complexity, though if there's a large enough demand I can try to bring it back in another PR. Fixes #59767 TM candidate only so that I can make sure antags aren't getting leaked to people who shouldn't see them. Changelog cl fix: Antag HUDs will no longer clear on deconversion if the player was another antag. qol: Antag HUDs (as seen by admins and at the round end) will now animate between all antagonists, rather than just choosing the most latest. /cl * Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion * Update sol_fed.dm Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
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Mothblocks
Gandalf
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@@ -401,30 +401,26 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(!check_rights(R_ADMIN))
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return
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var/adding_hud = !has_antag_hud()
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combo_hud_enabled = !combo_hud_enabled
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for(var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED)) // add data huds
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var/datum/atom_hud/H = GLOB.huds[hudtype]
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(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
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for(var/datum/atom_hud/antag/H in GLOB.huds) // add antag huds
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(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
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(combo_hud_enabled) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
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for(var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/H in GLOB.active_alternate_appearances) // add antag huds
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(combo_hud_enabled) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
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if(prefs.toggles & COMBOHUD_LIGHTING)
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if(adding_hud)
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if(combo_hud_enabled)
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mob.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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else
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mob.lighting_alpha = initial(mob.lighting_alpha)
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mob.update_sight()
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to_chat(usr, "You toggled your admin combo HUD [adding_hud ? "ON" : "OFF"].", confidential = TRUE)
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message_admins("[key_name_admin(usr)] toggled their admin combo HUD [adding_hud ? "ON" : "OFF"].")
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log_admin("[key_name(usr)] toggled their admin combo HUD [adding_hud ? "ON" : "OFF"].")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Combo HUD", "[adding_hud ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/has_antag_hud()
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var/datum/atom_hud/A = GLOB.huds[ANTAG_HUD_TRAITOR]
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return A.hudusers[mob]
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to_chat(usr, "You toggled your admin combo HUD [combo_hud_enabled ? "ON" : "OFF"].", confidential = TRUE)
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message_admins("[key_name_admin(usr)] toggled their admin combo HUD [combo_hud_enabled ? "ON" : "OFF"].")
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log_admin("[key_name(usr)] toggled their admin combo HUD [combo_hud_enabled ? "ON" : "OFF"].")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Combo HUD", "[combo_hud_enabled ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/show_traitor_panel(mob/target_mob in GLOB.mob_list)
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set category = "Admin.Game"
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