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Fixing three fishing issues in one PR. (#86042)
## About The Pull Request This will fix #83730, fix #85985 and fix #86033. ## Why It's Good For The Game See above. ## Changelog 🆑 fix: You can no longer pickup closets and crates wrapped in a package with a fishing rod. fix: Fixed a few harddel issues with mob spawns that caused charred corpses fished from lavaland to create an invisible blockade. fix: Fixed being able to fish up mobs that have fallen in totally different z-levels with a rescue hook (i.e. from bitrunning domains to lavaland). /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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@@ -38,6 +38,12 @@
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if(faction)
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faction = string_list(faction)
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/obj/effect/mob_spawn/Destroy()
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spawned_mob_ref = null
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if(istype(outfit))
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QDEL_NULL(outfit)
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return ..()
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/// Creates whatever mob the spawner makes. Return FALSE if we want to exit from here without doing that, returning NULL will be logged to admins.
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/obj/effect/mob_spawn/proc/create(mob/mob_possessor, newname)
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var/mob/living/spawned_mob = new mob_type(get_turf(src)) //living mobs only
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@@ -137,7 +143,7 @@
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SSpoints_of_interest.make_point_of_interest(src)
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LAZYADD(GLOB.mob_spawners[name], src)
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/obj/effect/mob_spawn/Destroy()
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/obj/effect/mob_spawn/ghost_role/Destroy()
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var/list/spawners = GLOB.mob_spawners[name]
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LAZYREMOVE(spawners, src)
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if(!LAZYLEN(spawners))
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@@ -261,6 +267,7 @@
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///these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?
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/obj/effect/mob_spawn/corpse
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density = FALSE //these are pretty much abstract objects that leave a corpse in their place.
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///when this mob spawn should auto trigger.
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var/spawn_when = CORPSE_INSTANT
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