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Merge pull request #41602 from swindly/word_crimes
Fixes more word crimes
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@@ -6,7 +6,7 @@
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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name = "proto-kinetic crusher"
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desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
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desc = "An early design of the proto-kinetic accelerator, it is little more than a combination of various mining tools cobbled together, forming a high-tech club. \
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While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
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force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
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w_class = WEIGHT_CLASS_BULKY
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@@ -144,7 +144,7 @@
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//Rod of Asclepius
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/obj/item/rod_of_asclepius
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name = "Rod of Asclepius"
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "asclepius_dormant"
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var/activated = FALSE
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@@ -154,14 +154,14 @@
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if(activated)
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return
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if(!iscarbon(user))
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to_chat(user, "<span class='warning'>The snake carving seems to come alive, if only for a moment, before returning to it's dormant state, almost as if it finds you incapable of holding it's oath.</span>")
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to_chat(user, "<span class='warning'>The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath.</span>")
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return
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var/mob/living/carbon/itemUser = user
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usedHand = itemUser.get_held_index_of_item(src)
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if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
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to_chat(user, "<span class='warning'>You can't possibly handle the responsibility of more than one rod!</span>")
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return
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var/failText = "<span class='warning'>The snake seems unsatisfied with your incomplete oath and returns to it's previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!</span>"
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var/failText = "<span class='warning'>The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!</span>"
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to_chat(itemUser, "<span class='notice'>The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong...</span>")
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if(do_after(itemUser, 40, target = itemUser))
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itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:", forced = "hippocratic oath")
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