Updates to use status effects, turns off debug population settings

This commit is contained in:
4DPlanner
2017-05-06 03:57:09 +01:00
parent a7c10246d0
commit 2e28336955
2 changed files with 26 additions and 28 deletions
@@ -10,6 +10,7 @@
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
/datum/status_effect/New(mob/living/new_owner)
if(new_owner)
@@ -39,6 +40,7 @@
if(alert_type)
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
START_PROCESSING(SSfastprocess, src)
/datum/status_effect/process()