[MIRROR] elite nukie suit improvements [MDB IGNORE] (#11301)

* elite nukie suit improvements (#64668)

deletes the elite armor booster module, instead the elite syndie suit has some armor by default, with the rest being filled by the standard armor booster
makes welding protection a part of armor booster, removes it from nukie suits since they have armor booster
adds new towering sprites, here you can see the space mode and combat mode

* elite nukie suit improvements

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-02-06 14:01:44 +00:00
committed by GitHub
co-authored by Fikou
parent 034b87093d
commit 2e28677bd7
6 changed files with 18 additions and 19 deletions
+4 -4
View File
@@ -706,15 +706,15 @@
'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \
All rights reserved, tampering with suit will void life expectancy.'"
default_skin = "elite"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25)
armor = list(MELEE = 20, BULLET = 10, LASER = 20, ENERGY = 20, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25)
resistance_flags = FIRE_PROOF|ACID_PROOF
atom_flags = PREVENT_CONTENTS_EXPLOSION_1
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
siemens_coefficient = 0
slowdown_inactive = 0.75
slowdown_active = 0.25
slowdown_inactive = 1
slowdown_active = 0.5
ui_theme = "syndicate"
inbuilt_modules = list(/obj/item/mod/module/armor_booster/elite)
inbuilt_modules = list(/obj/item/mod/module/armor_booster)
skins = list(
"elite" = list(
HELMET_LAYER = null,