diff --git a/code/__DEFINES/clothing.dm b/code/__DEFINES/clothing.dm index 6e9734c1fa5..672a58facdd 100644 --- a/code/__DEFINES/clothing.dm +++ b/code/__DEFINES/clothing.dm @@ -85,4 +85,12 @@ #define NO_FEMALE_UNIFORM 0 #define FEMALE_UNIFORM_FULL 1 -#define FEMALE_UNIFORM_TOP 2 \ No newline at end of file +#define FEMALE_UNIFORM_TOP 2 + + +//flags for covering body parts +#define GLASSESCOVERSEYES 1 +#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags +#define HEADCOVERSEYES 4 // feel free to realloc these numbers for other purposes +#define MASKCOVERSMOUTH 8 // on other items, these are just for mask/head +#define HEADCOVERSMOUTH 16 \ No newline at end of file diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 3d704c12cf0..2996b1af708 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -19,12 +19,6 @@ #define ON_BORDER 512 // item has priority to check when entering or leaving -#define GLASSESCOVERSEYES 1024 -#define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags -#define HEADCOVERSEYES 1024 // feel free to realloc these numbers for other purposes -#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head -#define HEADCOVERSMOUTH 2048 - #define HEADBANGPROTECT 4096 #define EARBANGPROTECT 1024 diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 40884bda963..1ff47bb9dda 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -271,8 +271,9 @@ name = "flesh mass" icon_state = "lingspacehelmet" desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front." - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | NODROP //Again, no THICKMATERIAL. + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | NODROP //Again, no THICKMATERIAL. armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/head/helmet/space/changeling/dropped() qdel(src) @@ -320,9 +321,10 @@ name = "chitinous mass" desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" - flags = HEADCOVERSEYES | BLOCKHAIR | NODROP + flags = BLOCKHAIR | NODROP armor = list(melee = 40, bullet = 15, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0) flags_inv = HIDEEARS + flags_cover = HEADCOVERSEYES /obj/item/clothing/head/helmet/changeling/dropped() qdel(src) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 90ebb2d9f93..bfdacd24ad3 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -34,7 +34,7 @@ icon_state = "culthood" desc = "A hood worn by the followers of Nar-Sie." flags_inv = HIDEFACE - flags = HEADCOVERSEYES + flags_cover = HEADCOVERSEYES armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0) cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT @@ -70,8 +70,9 @@ item_state = "magus" desc = "A helm worn by the followers of Nar-Sie." flags_inv = HIDEFACE - flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + flags = BLOCKHAIR armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0) + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/magusred name = "magus robes" diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 0468739411b..a782f6fbb51 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -77,6 +77,9 @@ /obj/machinery/r_n_d/experimentor, /obj/machinery/autolathe ) + + var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES + /obj/item/proc/check_allowed_items(atom/target, not_inside) if((src in target) || ((!istype(target.loc, /turf)) && (!istype(target, /turf)) && (not_inside)) || is_type_in_list(target, can_be_placed_into)) return 0 @@ -328,16 +331,16 @@ if(ishuman(M)) is_human_victim = 1 var/mob/living/carbon/human/H = M - if((H.head && H.head.flags & HEADCOVERSEYES) || \ - (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \ - (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)) + if((H.head && H.head.flags_cover & HEADCOVERSEYES) || \ + (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || \ + (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)) // you can't stab someone in the eyes wearing a mask! user << "You're going to need to remove that mask/helmet/glasses first!" return if(ismonkey(M)) var/mob/living/carbon/monkey/Mo = M - if(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) + if(Mo.wear_mask && Mo.wear_mask.flags_cover & MASKCOVERSEYES) // you can't stab someone in the eyes wearing a mask! user << "You're going to need to remove that mask/helmet/glasses first!" return diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 5e8555d13ad..3d6f1a022b0 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -57,8 +57,8 @@ return var/mob/living/carbon/human/H = M //mob has protective eyewear - if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES))) - user << "You're going to need to remove that [(H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses"] first." + if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES))) + user << "You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first." return if(M == user) //they're using it on themselves diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 049e675e104..c655ee34d45 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -39,7 +39,7 @@ name = "glasses" icon = 'icons/obj/clothing/glasses.dmi' w_class = 2.0 - flags = GLASSESCOVERSEYES + flags_cover = GLASSESCOVERSEYES slot_flags = SLOT_EYES var/vision_flags = 0 var/darkness_view = 2//Base human is 2 @@ -167,7 +167,7 @@ BLIND // can't see anything name = "space helmet" icon_state = "spaceold" desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays." - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL item_state = "spaceold" permeability_coefficient = 0.01 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) @@ -179,6 +179,7 @@ BLIND // can't see anything flash_protect = 2 strip_delay = 50 put_on_delay = 50 + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/space name = "space suit" diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index ef549cf4acb..8f5cc495877 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -2,7 +2,7 @@ name = "helmet" desc = "Standard Security gear. Protects the head from impacts." icon_state = "helmet" - flags = HEADCOVERSEYES | HEADBANGPROTECT + flags = HEADBANGPROTECT item_state = "helmet" armor = list(melee = 25, bullet = 15, laser = 25,energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEEARS|HIDEEYES @@ -14,6 +14,7 @@ var/obj/machinery/camera/portable/helmetCam = null var/spawnWithHelmetCam = 0 var/canAttachCam = 0 + flags_cover = HEADCOVERSEYES /obj/item/clothing/head/helmet/New() @@ -49,7 +50,7 @@ toggle_message = "You pull the visor down on" alt_toggle_message = "You push the visor up on" can_toggle = 1 - flags = HEADCOVERSEYES|HEADCOVERSMOUTH|HEADBANGPROTECT + flags = HEADBANGPROTECT armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE strip_delay = 80 @@ -57,6 +58,7 @@ visor_flags = HEADCOVERSEYES|HEADCOVERSMOUTH visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE toggle_cooldown = 0 + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/head/helmet/attack_self() if(usr.canmove && !usr.stat && !usr.restrained() && can_toggle) @@ -126,7 +128,7 @@ /obj/item/clothing/head/helmet/roman name = "roman helmet" desc = "An ancient helmet made of bronze and leather." - flags = HEADCOVERSEYES + flags_cover = HEADCOVERSEYES armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0) icon_state = "roman" item_state = "roman" @@ -142,15 +144,16 @@ name = "gladiator helmet" desc = "Ave, Imperator, morituri te salutant." icon_state = "gladiator" - flags = HEADCOVERSEYES|BLOCKHAIR + flags = BLOCKHAIR item_state = "gladiator" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES + flags_cover = HEADCOVERSEYES /obj/item/clothing/head/helmet/redtaghelm name = "red laser tag helmet" desc = "They have chosen their own end." icon_state = "redtaghelm" - flags = HEADCOVERSEYES + flags_cover = HEADCOVERSEYES item_state = "redtaghelm" armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0) // Offer about the same protection as a hardhat. @@ -160,7 +163,7 @@ name = "blue laser tag helmet" desc = "They'll need more men." icon_state = "bluetaghelm" - flags = HEADCOVERSEYES + flags_cover = HEADCOVERSEYES item_state = "bluetaghelm" armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0) // Offer about the same protection as a hardhat. diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index d19c7b7397c..7d2d81b6fa9 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -47,7 +47,8 @@ name = "nun hood" desc = "Maximum piety in this star system." icon_state = "nun_hood" - flags = HEADCOVERSEYES|BLOCKHAIR + flags = BLOCKHAIR + flags_cover = HEADCOVERSEYES /obj/item/clothing/head/det_hat name = "detective's fedora" diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 7130556f958..e7fc2072172 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -41,7 +41,8 @@ name = "hastur's hood" desc = "It's unspeakably stylish." icon_state = "hasturhood" - flags = HEADCOVERSEYES|BLOCKHAIR + flags = BLOCKHAIR + flags_cover = HEADCOVERSEYES /obj/item/clothing/head/nursehat name = "nurse's hat" @@ -68,7 +69,7 @@ desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" - flags = HEADCOVERSEYES + flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE /obj/item/clothing/head/justice @@ -76,7 +77,8 @@ desc = "Fight for what's righteous!" icon_state = "justicered" item_state = "justicered" - flags = HEADCOVERSEYES|BLOCKHAIR + flags = BLOCKHAIR + flags_cover = HEADCOVERSEYES /obj/item/clothing/head/justice/blue icon_state = "justiceblue" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 6eee2eaf8a0..fa58e31116a 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -15,7 +15,7 @@ name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" - flags = HEADCOVERSEYES | HEADCOVERSMOUTH + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH item_state = "welding" m_amt = 1750 g_amt = 400 @@ -47,7 +47,7 @@ name = "cake-hat" desc = "It's tasty looking!" icon_state = "cake0" - flags = HEADCOVERSEYES + flags_cover = HEADCOVERSEYES var/onfire = 0.0 var/status = 0 var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage @@ -116,11 +116,12 @@ icon_state = "hardhat0_pumpkin" item_state = "hardhat0_pumpkin" item_color = "pumpkin" - flags = HEADCOVERSEYES | BLOCKHAIR + flags = BLOCKHAIR flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE action_button_name = "Toggle Pumpkin Light" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) brightness_on = 2 //luminosity when on + flags_cover = HEADCOVERSEYES /* * Kitty ears diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm index 4735d9325b9..a3b54c55779 100644 --- a/code/modules/clothing/masks/breath.dm +++ b/code/modules/clothing/masks/breath.dm @@ -4,13 +4,14 @@ icon_state = "breath" item_state = "m_mask" body_parts_covered = 0 - flags = MASKCOVERSMOUTH | MASKINTERNALS + flags = MASKINTERNALS visor_flags = MASKCOVERSMOUTH | MASKINTERNALS w_class = 2 gas_transfer_coefficient = 0.10 permeability_coefficient = 0.50 action_button_name = "Adjust Breath Mask" ignore_maskadjust = 0 + flags_cover = MASKCOVERSMOUTH /obj/item/clothing/mask/breath/attack_self(var/mob/user) adjustmask(user) diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index bf59b9d3278..f1d415357bf 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -2,12 +2,13 @@ name = "gas mask" desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate icon_state = "gas_alt" - flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS flags_inv = HIDEEARS|HIDEEYES|HIDEFACE w_class = 3.0 item_state = "gas_alt" gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 + flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH // **** Welding gas mask **** @@ -47,10 +48,11 @@ icon_state = "sechailer" var/aggressiveness = 2 ignore_maskadjust = 0 - flags = MASKCOVERSMOUTH | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS flags_inv = HIDEFACE visor_flags = MASKCOVERSMOUTH | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS visor_flags_inv = HIDEFACE + flags_cover = MASKCOVERSMOUTH /obj/item/clothing/mask/gas/sechailer/swat name = "\improper SWAT mask" @@ -222,9 +224,10 @@ /obj/item/clothing/mask/gas/clown_hat name = "clown wig and mask" desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask." - flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS icon_state = "clown" item_state = "clown_hat" + flags_cover = MASKCOVERSEYES /obj/item/clothing/mask/gas/clown_hat/attack_self(mob/user) @@ -245,30 +248,34 @@ /obj/item/clothing/mask/gas/sexyclown name = "sexy-clown wig and mask" desc = "A feminine clown mask for the dabbling crossdressers or female entertainers." - flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS icon_state = "sexyclown" item_state = "sexyclown" + flags_cover = MASKCOVERSEYES /obj/item/clothing/mask/gas/mime name = "mime mask" desc = "The traditional mime's mask. It has an eerie facial posture." - flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS icon_state = "mime" item_state = "mime" + flags_cover = MASKCOVERSEYES /obj/item/clothing/mask/gas/monkeymask name = "monkey mask" desc = "A mask used when acting as a monkey." - flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS icon_state = "monkeymask" item_state = "monkeymask" + flags_cover = MASKCOVERSEYES /obj/item/clothing/mask/gas/sexymime name = "sexy mime mask" desc = "A traditional female mime's mask." - flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS icon_state = "sexymime" item_state = "sexymime" + flags_cover = MASKCOVERSEYES /obj/item/clothing/mask/gas/death_commando name = "Death Commando Mask" @@ -283,5 +290,6 @@ /obj/item/clothing/mask/gas/owl_mask name = "owl mask" desc = "Twoooo!" - flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS - icon_state = "owl" \ No newline at end of file + flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS + icon_state = "owl" + flags_cover = MASKCOVERSEYES \ No newline at end of file diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index dc9c31861c7..46e72e75908 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -3,7 +3,7 @@ desc = "To stop that awful noise." icon_state = "muzzle" item_state = "blindfold" - flags = MASKCOVERSMOUTH + flags_cover = MASKCOVERSMOUTH w_class = 2 gas_transfer_coefficient = 0.90 put_on_delay = 20 @@ -22,7 +22,7 @@ icon_state = "sterile" item_state = "sterile" w_class = 1 - flags = MASKCOVERSMOUTH + flags_cover = MASKCOVERSMOUTH flags_inv = HIDEFACE visor_flags = MASKCOVERSMOUTH visor_flags_inv = HIDEFACE @@ -111,7 +111,7 @@ name = "botany bandana" desc = "A fine bandana with nanotech lining and a hydroponics pattern." w_class = 1 - flags = MASKCOVERSMOUTH + flags_cover = MASKCOVERSMOUTH flags_inv = HIDEFACE visor_flags = MASKCOVERSMOUTH visor_flags_inv = HIDEFACE diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 352482476a1..06bdfc347d6 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -12,7 +12,8 @@ var/on = 0 item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite) action_button_name = "Toggle Helmet Light" - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user) @@ -162,7 +163,8 @@ on = 0 var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null action_button_name = "Toggle Helmet Mode" - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon() icon_state = "hardsuit[on]-[item_color]" @@ -182,7 +184,8 @@ name = initial(name) desc = initial(desc) user.AddLuminosity(brightness_on) - flags |= HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE + flags |= STOPSPRESSUREDMAGE + flags_cover |= HEADCOVERSEYES | HEADCOVERSMOUTH flags_inv |= HIDEMASK|HIDEEYES|HIDEFACE cold_protection |= HEAD else @@ -190,7 +193,8 @@ name += " (combat)" desc = alt_desc user.AddLuminosity(-brightness_on) - flags &= ~(HEADCOVERSEYES| HEADCOVERSMOUTH | STOPSPRESSUREDMAGE) + flags &= ~(STOPSPRESSUREDMAGE) + flags_cover &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH) flags_inv &= ~(HIDEMASK|HIDEEYES|HIDEFACE) cold_protection &= ~HEAD update_icon() diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 9fedcc0e3a8..2f7f85299e6 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -96,7 +96,8 @@ name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" - flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE + flags = BLOCKHAIR | STOPSPRESSUREDMAGE + flags_cover = HEADCOVERSEYES /obj/item/clothing/suit/space/santa name = "Santa's suit" @@ -115,9 +116,10 @@ icon_state = "pirate" item_state = "pirate" armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) - flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE + flags = BLOCKHAIR | STOPSPRESSUREDMAGE strip_delay = 40 put_on_delay = 20 + flags_cover = HEADCOVERSEYES /obj/item/clothing/suit/space/pirate name = "pirate coat" @@ -141,8 +143,9 @@ item_color = "ert_commander" armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) strip_delay = 130 - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP brightness_on = 7 + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/space/hardsuit/ert name = "emergency response team suit" diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index b3e05df12ce..51ff7384a99 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -39,9 +39,10 @@ icon_state = "plasmaman_helmet0-plasma" item_color = "plasma" //needed for the helmet lighting item_state = "plasmaman_helmet0" - flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL //Removed the NODROP from /helmet/space/hardsuit. flags_inv = HIDEMASK|HIDEEARS|HIDEEYES //Removed the HIDEFACE from /helmet/space/hardsuit basestate = "plasmaman_helmet" + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 7d75bef57d4..1cf684ab76d 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -4,10 +4,11 @@ icon_state = "bio" desc = "A hood that protects the head and face from biological comtaminants." permeability_coefficient = 0.01 - flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL + flags = BLOCKHAIR|THICKMATERIAL armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES unacidable = 1 + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/bio_suit name = "bio suit" diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index c32db545664..a4d69048234 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -55,7 +55,7 @@ name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" - flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL + flags = BLOCKHAIR|THICKMATERIAL armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES cold_protection = HEAD @@ -64,6 +64,7 @@ max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT strip_delay = 70 put_on_delay = 70 + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/bomb_suit @@ -105,10 +106,11 @@ name = "radiation hood" icon_state = "rad" desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'" - flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL + flags = BLOCKHAIR|THICKMATERIAL armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) strip_delay = 60 put_on_delay = 60 + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH /obj/item/clothing/suit/radiation diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm index 7ff98ab7531..c053d20c090 100644 --- a/code/modules/mob/living/carbon/alien/special/facehugger.dm +++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm @@ -15,9 +15,10 @@ var/const/MAX_ACTIVE_TIME = 400 icon_state = "facehugger" item_state = "facehugger" w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4 - flags = MASKCOVERSMOUTH | MASKCOVERSEYES | MASKINTERNALS + flags = MASKINTERNALS throw_range = 5 tint = 3 + flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case diff --git a/code/modules/mob/living/carbon/brain/brain_item.dm b/code/modules/mob/living/carbon/brain/brain_item.dm index ed151132066..7a233cea9c2 100644 --- a/code/modules/mob/living/carbon/brain/brain_item.dm +++ b/code/modules/mob/living/carbon/brain/brain_item.dm @@ -51,7 +51,7 @@ return ..() var/mob/living/carbon/human/H = M - if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES))) + if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES))) user << "You're going to need to remove their head cover first!" return diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 1d18e88bda1..937d13e4ec4 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -495,7 +495,7 @@ var/const/GALOSHES_DONT_HELP = 8 src << "You fail to break [I]!" /mob/living/carbon/proc/is_mouth_covered(head_only = 0, mask_only = 0) - if( (!mask_only && head && (head.flags & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)) ) + if( (!mask_only && head && (head.flags_cover & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH)) ) return 1 /mob/living/carbon/get_standard_pixel_y_offset(lying = 0) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 7c0773877c1..b6cb6f5181b 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -50,7 +50,7 @@ var/loose = 40 if(stat || (status_flags & FAKEDEATH)) multiplier = 2 - if(H.flags & (HEADCOVERSEYES | HEADCOVERSMOUTH) || H.flags_inv & (HIDEEYES | HIDEFACE)) + if(H.flags_cover & (HEADCOVERSEYES | HEADCOVERSMOUTH) || H.flags_inv & (HIDEEYES | HIDEFACE)) loose = 0 return loose * multiplier diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 35d2a433f96..af8b231f78a 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -228,7 +228,7 @@ return 0 if (M.a_intent == "harm") - if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags & MASKCOVERSMOUTH)) + if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH)) M << "You can't bite with your mouth covered!" return 0 M.do_attack_animation(src) diff --git a/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm b/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm index 7fd49928443..64ac0c3278b 100644 --- a/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm @@ -176,10 +176,10 @@ //monkeys and humans can have masks if( victim.wear_mask ) - if ( victim.wear_mask.flags & MASKCOVERSEYES ) + if ( victim.wear_mask.flags_cover & MASKCOVERSEYES ) eyes_covered = 1 safe_thing = victim.wear_mask - if ( victim.wear_mask.flags & MASKCOVERSMOUTH ) + if ( victim.wear_mask.flags_cover & MASKCOVERSMOUTH ) mouth_covered = 1 safe_thing = victim.wear_mask @@ -187,10 +187,10 @@ if(istype(victim, /mob/living/carbon/human)) var/mob/living/carbon/human/H = victim if( H.head ) - if ( H.head.flags & MASKCOVERSEYES ) + if ( H.head.flags_cover & MASKCOVERSEYES ) eyes_covered = 1 safe_thing = H.head - if ( H.head.flags & MASKCOVERSMOUTH ) + if ( H.head.flags_cover & MASKCOVERSMOUTH ) mouth_covered = 1 safe_thing = H.head if(H.glasses) diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index 8a8f5f1728b..c180b0f34f4 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -28,10 +28,10 @@ var/obj/item/safe_thing = null if(victim.wear_mask) - if(victim.wear_mask.flags & MASKCOVERSEYES) + if(victim.wear_mask.flags_cover & MASKCOVERSEYES) safe_thing = victim.wear_mask if(victim.head) - if(victim.head.flags & MASKCOVERSEYES) + if(victim.head.flags_cover & MASKCOVERSEYES) safe_thing = victim.head if(victim.glasses) if(!safe_thing) diff --git a/code/modules/surgery/helpers.dm b/code/modules/surgery/helpers.dm index 662a4304d3e..4982c6bcc64 100644 --- a/code/modules/surgery/helpers.dm +++ b/code/modules/surgery/helpers.dm @@ -80,13 +80,13 @@ for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head)) covered_locations |= I.body_parts_covered face_covered |= I.flags_inv - eyesmouth_covered |= I.flags + eyesmouth_covered |= I.flags_cover if(ishuman(C)) var/mob/living/carbon/human/H = C for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears)) covered_locations |= I.body_parts_covered face_covered |= I.flags_inv - eyesmouth_covered |= I.flags + eyesmouth_covered |= I.flags_cover switch(location) if("head")