Merge branch 'master' of https://github.com/tgstation/-tg-station into bagtags

This commit is contained in:
bgobandit
2015-07-24 02:17:10 -04:00
111 changed files with 2331 additions and 1665 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
*/
/obj/structure/falsewall
name = "wall"
desc = "A huge chunk of metal used to seperate rooms."
desc = "A huge chunk of metal used to separate rooms."
anchored = 1
icon = 'icons/turf/walls/wall.dmi'
var/mineral = "metal"
@@ -129,7 +129,7 @@
/obj/structure/falsewall/reinforced
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
desc = "A huge chunk of reinforced metal used to separate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "r_wall"
walltype = "rwall"
@@ -209,7 +209,7 @@
/obj/structure/falsewall/plasma
name = "plasma wall"
desc = "A wall with plasma plating. This is definately a bad idea."
desc = "A wall with plasma plating. This is definitely a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = ""
mineral = "plasma"
@@ -246,7 +246,7 @@
/obj/structure/falsewall/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."
desc = "A wall with sandstone plating. Rough."
icon = 'icons/turf/walls/sandstone_wall.dmi'
icon_state = ""
mineral = "sandstone"
+8 -8
View File
@@ -283,34 +283,34 @@
if(H.head)
if(H.head.clean_blood())
H.update_inv_head(0)
H.update_inv_head()
if(H.wear_suit)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
H.update_inv_wear_suit()
else if(H.w_uniform)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
H.update_inv_w_uniform()
if(washgloves)
clean_blood()
if(H.shoes && washshoes)
if(H.shoes.clean_blood())
H.update_inv_shoes(0)
H.update_inv_shoes()
if(H.wear_mask)
if(washmask)
if(H.wear_mask.clean_blood())
H.update_inv_wear_mask(0)
H.update_inv_wear_mask()
else
H.lip_style = null
H.update_body()
if(H.glasses && washglasses)
if(H.glasses.clean_blood())
H.update_inv_glasses(0)
H.update_inv_glasses()
if(H.ears && washears)
if(H.ears.clean_blood())
H.update_inv_ears(0)
H.update_inv_ears()
if(H.belt)
if(H.belt.clean_blood())
H.update_inv_belt(0)
H.update_inv_belt()
else
if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
if(M.wear_mask.clean_blood())