mirror of
https://github.com/Bubberstation/Bubberstation.git
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Merge branch 'master' of https://github.com/tgstation/-tg-station into bagtags
This commit is contained in:
@@ -3,7 +3,7 @@
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*/
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/obj/structure/falsewall
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name = "wall"
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desc = "A huge chunk of metal used to seperate rooms."
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desc = "A huge chunk of metal used to separate rooms."
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anchored = 1
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icon = 'icons/turf/walls/wall.dmi'
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var/mineral = "metal"
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@@ -129,7 +129,7 @@
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/obj/structure/falsewall/reinforced
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name = "reinforced wall"
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desc = "A huge chunk of reinforced metal used to seperate rooms."
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desc = "A huge chunk of reinforced metal used to separate rooms."
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icon = 'icons/turf/walls/reinforced_wall.dmi'
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icon_state = "r_wall"
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walltype = "rwall"
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@@ -209,7 +209,7 @@
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/obj/structure/falsewall/plasma
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name = "plasma wall"
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desc = "A wall with plasma plating. This is definately a bad idea."
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desc = "A wall with plasma plating. This is definitely a bad idea."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = ""
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mineral = "plasma"
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@@ -246,7 +246,7 @@
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating."
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desc = "A wall with sandstone plating. Rough."
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icon = 'icons/turf/walls/sandstone_wall.dmi'
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icon_state = ""
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mineral = "sandstone"
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@@ -283,34 +283,34 @@
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if(H.head)
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if(H.head.clean_blood())
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H.update_inv_head(0)
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H.update_inv_head()
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if(H.wear_suit)
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if(H.wear_suit.clean_blood())
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H.update_inv_wear_suit(0)
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H.update_inv_wear_suit()
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else if(H.w_uniform)
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if(H.w_uniform.clean_blood())
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H.update_inv_w_uniform(0)
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H.update_inv_w_uniform()
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if(washgloves)
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clean_blood()
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if(H.shoes && washshoes)
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if(H.shoes.clean_blood())
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H.update_inv_shoes(0)
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H.update_inv_shoes()
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if(H.wear_mask)
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if(washmask)
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if(H.wear_mask.clean_blood())
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H.update_inv_wear_mask(0)
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H.update_inv_wear_mask()
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else
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H.lip_style = null
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H.update_body()
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if(H.glasses && washglasses)
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if(H.glasses.clean_blood())
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H.update_inv_glasses(0)
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H.update_inv_glasses()
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if(H.ears && washears)
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if(H.ears.clean_blood())
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H.update_inv_ears(0)
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H.update_inv_ears()
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if(H.belt)
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if(H.belt.clean_blood())
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H.update_inv_belt(0)
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H.update_inv_belt()
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else
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if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
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if(M.wear_mask.clean_blood())
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