diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 7725560560c..46979a3b380 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -110,7 +110,7 @@ if(!M.buckled) return var/mob/living/L = buckled_mob - var/matrix/m120 = matrix(H.transform) + var/matrix/m120 = matrix(L.transform) m120.Turn(360) animate(L, transform = m120, time = 3) L.pixel_y = L.get_standard_pixel_y_offset(360)