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Fixes a few RPD painting bugs
Changes RPD colors to be consistent with pipe painter & default pipes. Makes the RPD properly update its neighbors on painting. Offloads the neighbor updating logic from pipe_painter to a pipe proc. Fixes #6783
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@@ -29,37 +29,9 @@
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var/obj/machinery/atmospherics/pipe/P = A
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P.color = modes[mode]
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P.pipe_color = modes[mode]
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P.stored.color = modes[mode]
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user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
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//P.update_icon()
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if(istype(A,/obj/machinery/atmospherics/pipe/simple))
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var/obj/machinery/atmospherics/pipe/simple/pipe = A
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if(pipe.node1)
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pipe.node1.update_icon()
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if(pipe.node2)
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pipe.node2.update_icon()
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else if(istype(A,/obj/machinery/atmospherics/pipe/manifold))
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var/obj/machinery/atmospherics/pipe/manifold/pipe = A
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if(pipe.node1)
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pipe.node1.update_icon()
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if(pipe.node2)
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pipe.node2.update_icon()
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if(pipe.node3)
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pipe.node3.update_icon()
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else if(istype(A,/obj/machinery/atmospherics/pipe/manifold4w))
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var/obj/machinery/atmospherics/pipe/manifold4w/pipe = A
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if(pipe.node1)
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pipe.node1.update_icon()
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if(pipe.node2)
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pipe.node2.update_icon()
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if(pipe.node3)
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pipe.node3.update_icon()
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if(pipe.node4)
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pipe.node4.update_icon()
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P.update_node_icon() //updates the neighbors
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/obj/item/device/pipe_painter/attack_self(mob/user as mob)
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mode = input("Which colour do you want to use?","Pipe painter") in modes
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@@ -140,13 +140,13 @@ var/global/list/RPD_recipes=list(
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var/p_class = ATMOS_MODE
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var/p_disposal = 0
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var/list/paint_colors = list(
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"grey" = "#cccccc",
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"red" = "#800000",
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"blue" = "#000080",
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"cyan" = "#1C94C4",
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"green" = "#00CC00",
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"yellow" = "#FFCC00",
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"purple" = "#822BFF"
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"grey" = rgb(255,255,255),
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"red" = rgb(255,0,0),
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"blue" = rgb(0,0,255),
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"cyan" = rgb(0,256,249),
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"green" = rgb(30,255,0),
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"yellow" = rgb(255,198,0),
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"purple" = rgb(130,43,255)
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)
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var/paint_color="grey"
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@@ -478,7 +478,8 @@ var/global/list/RPD_recipes=list(
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P.pipe_color = paint_colors[paint_color]
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P.stored.color = paint_colors[paint_color]
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user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
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P.update_icon()
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//P.update_icon()
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P.update_node_icon()
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return 1
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if(EATING_MODE) // Eating pipes
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// Must click on an actual pipe or meter.
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